CHI workshops are organized independently by their organizers. Please see the websites of the individual events for detailed instructions on how to submit position papers and/or applications.
Please note that the following list of workshops might include minor details that are subject to change. Please check this page (and the individual workshop pages) often for updates.
UPDATE on Dec 18, 2025: Please note that the following list of workshops might include minor details that are subject to change. Please check this page (and the individual workshop pages) often for updates.
UPDATE on Jan 30, 2026: Workshop dates are now available. Exact rooms will be provided at a later date. Please note that the length of a workshop can be either Short (one session of 90 min.) versus Long (2 sessions with a break). Each session is 90 min. long. Only the Short workshops will be marked as such, where the rest are all Long. On any given day, timing of Workshop sessions for Long workshops is as follows:
- Session 1: 14:15 – 15:45 CEST
- Session 2: 16:30 – 18:00 CEST
List of accepted workshops:
- W1: (Re-)Thinking Empathy’s Materiality in HCI
- W2: Agentic Automation Experiences—Rethinking the Interaction of Humans and AI Agents
- W3: AI Across Cultures: Co-Designing Equitable and Culturally Grounded Futures
- W4: AI CHAOS! 2nd Workshop on the Challenges for Human Oversight of AI Systems
- W5: AI for Haptics and Haptics for AI: Challenges and Opportunities
- W6: Are We Doing Enough? Sharing Design and Manufacturing Expertise Across Open Source Hardware Communities
- W7: Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics
- W8: Between and Beyond: Designing for Identity Complexity in HCI
- W9: Body Transformation Experiences: A workshop on How to Elicit, Assess and Support them through Multisensory Technology
- W10: Bridge Over Troubled Water: Aligning Commercial Incentives With Ethical Design Practice To Combat Deceptive Patterns
- W11: CHIdeology: Disentangling the fragmented politics, values and imaginaries of Human-Computer Interaction through ideologies
- W12: Child-Centred AI-Mediated Collaborative Agency by Design
- W13: Co-Data: Cultivating Effective Human-LLM Collaboration for Collaborative Data Processing
- W14: Configuring Money as an Interface
- W15: Craft-Based Data Physicalization: Opportunities and Challenges
- W16: Crip HCI: Cyborg Perspectives on Disability Justice
- W17: Cross-Sensory Futures: Rewiring Perception in HCI
- W18: Cultivating Pedagogies for Post-Growth HCI
- W19: Data Literacy for the 21st Century: Perspectives from Visualization, Cognitive Science, Artificial Intelligence, and Education
- W20: Designing for ‘Last-Mile’ Climate Resilience with Communities
- W21: Designing with forest stories to explore what it might mean for forest-related technologies to “get it right”
- W22: Developing an AI-Powered UX Research Point of View (POV)
- W23: Developmentally Safe Generative AI Environment for Youth
- W24: Embodying Relationships: Designing TUIs for Co-Located Human-Human Dynamics
- W25: Engagement in Digital Health Interventions: Open Questions for Research and Design
- W26: Ethics at the Front-End: Responsible User-Facing Design for AI Systems
- W27: Everyday Wearable for Personalized Health and Well-Being
- W28: Everything Is a Robot (and Nothing Is)
- W29: From Generation to Simulation: Responsible Use of AI Personas in Human-Centered Design and Research
- W30: From Human-Human Collaboration to Human-Agent Collaboration: A Vision, Design Philosophy, and an Empirical Framework for Achieving Successful Partnerships Between Humans and LLM Agents
- W31: From Movement to Sound and Back: A Workshop on Movement-Based and Sonification Design Approaches
- W32: From Papers to the Real World: Making Fabrication Research Matter
- W33: Growing Bio-HCI at CHI: Exchanging Materials, Tools, Practices, and Artifacts
- W34: HCI-TERRA: HCI Towards EnviRonmentally Responsible AI
- W35: Herding CATs: Making Sense of Creative Activity Traces
- W36: Human Expertise for AI Red-Teaming and Scalable Evaluation
- W37: Human-AI Interaction Alignment: Designing, Evaluating, and Evolving Value-Centered AI For Reciprocal Human-AI Futures
- W38: Human-AI-UI Interactions Across Modalities
- W39: Human-Centered Explainable AI (HCXAI): Re-examining XAI in the Era of Agentic AI
- W40: Mapping the Responsible Democratization of Generative AI through Participatory Futuring
- W41: Moving Beyond Clicks: Rethinking Consent and User Control in the Age of AI
- W42: Next Steps for Augmented Reality On-the-Move: Challenges and Opportunities
- W43: Participation, Procurement & Proof of Impact in Public Sector AI Innovation
- W44: Participatory Data Governance in Practice
- W45: PoliSim@CHI 2026: LLM Agent Simulation for Policy
- W46: Restoring Human Authenticity in AI-Mediated Communication
- W47: Science and Technology for Augmenting Reading (STAR)
- W48: Sensemaking and AI 2026: Uses, Behaviors, Design, and Recommendations
- W49: Shaping Future Human Connection: Social Augmentation through XR Technologies
- W50: Shaping HCI Research for Children’s Care Ecosystem Involvement
- W51: Social and Emotional Uses of AI
- W52: Sociotechnical Imaginaries of Responsible Design: A Case for Mitigating Gender-based Online Harm
- W53: Speech AI for All: The What, How, and Who of Measurement
- W54: The 3rd InterAI Workshop: Interactive AI for Human-centered Robotics
- W55: The AI Accomplice: Exploring Generative Artificial Intelligence in Facilitating and Amplifying Deceptive Designs
- W56: The Co-Living between Reality and Virtuality as a Daily Routine
- W57: The Future of Cognitive Personal Informatics
- W58: The Quality of Speculation: Common Ground for Speculative Design in Human-Computer Interaction?
- W59: Third Workshop on Human-Centered Evaluation and Auditing of Language Models: AI Agents-in-the-Loop
- W60: Tools for Thought: Understanding, Protecting, and Augmenting Human Cognition with Generative AI—From Vision to Implementation
- W61: Toward Relationship-Centered Care with AI: Designing for Human Connections in Healthcare
- W62: Towards Proactive Approaches to Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Collaborative Theory-Building Workshop
- W63: Understanding and Engaging Critical Resistance to AI in Education
- W64: Understanding, Mitigating, and Leveraging Cognitive Biases to Calibrate Trust in Evolving AI Systems
- W65: Visual Storytelling Beyond the Human: Co-Creation, Culture, and Futures
- W66: What does Generative UI mean for HCI Practice?
- W67: Where is the Body in Designing (Through) AI? Frictions and Opportunities in Integrating AI with Soma Design
- W68: Workshop on Developing Standards and Documentation For LLM Use as Simulated Research Participants
- W69: XR for Challenging Environments – Enabling Human Performance and Agency under Stress
Workshop Descriptions
W1: (Re-)Thinking Empathy’s Materiality in HCI
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Sophia Ppali, CYENS Centre of Excellence, Nicosia, Cyprus
- Mireia Yurrita, Utrecht University, Utrecht, Netherlands
- Alice Vitali, Delft University of Technology, Delft, Netherlands
- Alok Debnath, ADAPT Centre, School of Computer Science and Statistics, Trinity College Dublin, Dublin, Dublin, Ireland
- Lucie Flek, Data Science and Language Technologies, University of Bonn, Bonn, Germany
- Andrea Cuadra, Computer Science, Olin College, Needham, Massachusetts, United States
- Sven Mayer, TU Dortmund University, Dortmund, Germany
- Michal Lahav, Google Research, GOOGLE INC, Seattle, Washington, United States
- Tiffanie Horne, Google LLC , Seattle, Washington, United States
- Aneesha Singh, UCL Interaction Centre, University College London, London, United Kingdom
- Giulia Barbareschi, University of Duisburg-Essen, Research Center Trustworthy Data Science and Security, Duisburg, Germany
- Andrea Mauri, Université Claude Bernard Lyon 1, Lyon, France
- Himanshu Verma, TU Delft, Delft, Netherlands
Description: The EmpathiCH workshop series has, over three iterations, unpacked how empathy is conceptualized, measured, and used in HCI, identifying both its potential benefits and notable pitfalls. Despite these discussions, the diverse roles of empathy in research and practice remain fragmented and under-theorized. This fourth iteration seeks to consolidate perspectives by situating empathy within a sociomaterial framework. We propose exploring three dimensions — technology, social practices, and context — that shape how empathy is conceptualized and applied. The workshop will combine an interactive, discussion-centric format enabling participants to share experiences, debate perspectives, and collaboratively analyze cases across these dimensions. Outcomes will contribute to co-developing a sociomaterial taxonomy for empathy in HCI, offering conceptual clarity and practical guidance for design. Participants will engage in critical dialogue, connect with peers, and contribute directly to shaping the future of empathy-centered approaches in HCI.
W2: Agentic Automation Experiences—Rethinking the Interaction of Humans and AI Agents
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Philipp Spitzer, Karlsruhe Service Research Institute, Karlsruhe Institute of Technology, Karlsruhe, Germany
- Matthias Baldauf, Eastern Switzerland University of Applied Sciences, St.Gallen, Switzerland
- Philippe Palanque, ICS-IRIT, University Paul Sabatier – Toulouse III, Toulouse, France
- Virpi Roto, School of Arts, Design and Architecture, Aalto University, Espoo, Finland
- Katelyn Morrison, Human-Computer Interaction Institute, School of Computer Science, DIG Lab, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Garoa Gomez-Beldarrain, Industrial Design Engineering faculty, TU Delft, Delft, Netherlands
- Monika Westphal, IE University, Madrid, Spain
- Joshua Holstein, Karlsruhe Institute of Technology, Karlsruhe, Germany
Description: Recent advances in Artificial Intelligence (AI) have enabled agentic AI systems that coordinate multiple, specialized agents behind unified interfaces. These systems can independently initiate actions and solve complex problems. In traditional automation systems within organizations, workers maintained clear oversight—they could see which system handled each task and trace outcomes to specific processes. The integration of agentic AI, however, obscures this relationship and makes it more difficult for humans to identify which agent is responsible for a given outcome. This creates novel research challenges in the field of “Automation Experience”, particularly in terms of transparency, human agency, and long-term human-AI collaboration dynamics. This workshop focuses on these three critical research dimensions. First, multi-agent transparency and attribution explore how humans understand decision-making when responsibility is shared across multiple coordinating agents. Second, human agency examines how workers can keep control when collaborating with proactive AI systems that act on their own. Third, long-term temporal evolution looks at human skills change over time, including how skills are maintained and how dependencies form. Through real-life organizational cases, presentations, and collaborative activities, workshop participants will advance their understanding of human experience with agentic AI and establish a research agenda for organizational contexts.
W3: AI Across Cultures: Co-Designing Equitable and Culturally Grounded Futures
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Alfred Malengo Kondoro, Department of Data Science, Hanyang University, Seoul, Republic of Korea
- Jaydon Farao, Computer Science, University of Cape Town, Cape Town, South Africa
- Cynthia Amol, Maseno University, Kisumu, Kenya
- Kato Stephen Mubiru, Crane AI Labs, Kampala, Uganda
- Bronson Bakunga, Crane AI Labs, Kampala, Uganda Universiti Teknologi Malaysia, Johor Bahru, Johor, Malaysia
- Gilbert Kiplangat Korir, Msingi AI, Nairobi, Kenya
- Chris Emezue, Technical University of Munich, Munich, Germany
Description: Artificial Intelligence (AI) and Human-Computer Interaction (HCI) are often framed as universal; yet, their foundations are shaped by the data, infrastructures, and policies of high-resource contexts. This leaves low-resource languages and culturally diverse communities underrepresented, amplifying inequities in access, adoption, and governance. This CHI 2026 workshop, AI Across Cultures: Co-Designing Equitable and Culturally Grounded Futures, brings together HCI researchers, AI/NLP practitioners, policymakers, and community leaders to reimagine AI as a sociotechnical system co-created with and for diverse contexts. We focus on aligning design methodologies, policy frameworks, and cultural philosophies to foster pluralistic, equitable, and sustainable AI ecosystems. Through case studies, participatory activities, and cross-border dialogue, the workshop will surface practices, challenges, and frameworks that integrate cultural identity, linguistic diversity, and community priorities into AI. The outcomes will include collaborative mappings, actionable guidelines, and a synthesis paper to guide future culturally grounded HCI and AI research.
W4: AI CHAOS! 2nd Workshop on the Challenges for Human Oversight of AI Systems
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Malik Khadar, Department of Computer Science & Engineering, University of Minnesota, Minneapolis, Minnesota, United States
- Julia Cecil, Department of Psychology, LMU Munich, Munich, Germany
- Leon Van Der Neut, Delft University of Technology, Delft, Netherlands
- Nikola Banovic, Electrical Engineering and Computer Science, University of Michigan, Ann Arbor, Michigan, United States
- Kevin Baum, Center for European Research in Trusted AI (CERTAIN), German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Saarland, Germany
- Stevie Chancellor, Computer Science and Engineering, University of Minnesota, Minneapolis, Minnesota, United States
- Enrico Costanza, UCL Interaction Centre, University College London, London, United Kingdom
- Motahhare Eslami, School of Computer Science, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Anna Maria Feit, Saarland Informatics Campus, Saarland University, Saarbrücken, Germany
- Susanne Gaube, Global Business School for Health (GBSH), University College London (UCL), London, United Kingdom
- Ujwal Gadiraju, Web Information Systems, Delft University of Technology, Delft, Netherlands
- Harmanpreet Kaur, University of Minnesota, Minneapolis, Minnesota, United States
Description: As AI systems are increasingly adopted in high-stakes domains such as healthcare, autonomous driving, and criminal justice, their failures may threaten human safety and rights. Human oversight of AI systems is therefore critically important as a potential safeguard to prevent harmful consequences in high-risk AI applications. The global regulatory and policy landscape for AI governance remains understandably fragmented and diverse. While frameworks like the European AI Act require human oversight for high-risk AI systems, there is currently a lack of well-defined methodologies and conceptual clarity to operationalize such oversight effectively. Independent of policy and regulation, poorly designed oversight can create dangerous illusions of safety while obscuring accountability. This interdisciplinary workshop aims to bring together researchers from various disciplines, including AI, HCI, psychology, law, and policy, to address this critical gap. We will explore the following questions: (1) What are the greatest challenges to achieving effective human oversight of AI systems? (2) How can we design AI systems that enable meaningful human oversight? (3) How do we assign responsibilities to and support the various stakeholders involved in oversight? Through talks and interactive group discussions, participants will identify oversight challenges; examine stakeholder roles; discuss supporting tools, methods, and regulatory frameworks; and establish a collaborative research agenda. Our central goal is to further a roadmap that enables effective human oversight for the responsible deployment of AI in society.
W5: AI for Haptics and Haptics for AI: Challenges and Opportunities
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Easa AliAbbasi, Sensorimotor Interaction Group, Max Planck Institute for Informatics, Saarland Informatics Campus, Saarbrücken, Germany
- Dennis Wittchen, Sensorimotor Interaction, Max Planck Institute for Informatics, Saarland Informatics Campus, Saarbrücken, Germany; Faculty of Informatics / Mathematics, Dresden University of Applied Sciences, Dresden, Saxony, Germany
- Yinan Li, School of Computing and Augmented Intelligence, Arizona State University, Tempe, Arizona, United States
- Shihan Lu, Northwestern University, Evanston, Illinois, United States
- Thomas Müller, TU Dresden, Dresden, Saxony, Germany
- Donald Degraen, HIT Lab NZ, University of Canterbury, Christchurch, New Zealand
- Thomas Leimkühler, MPI Informatik, Saarbruecken, Germany
- Sang Ho Yoon, Graduate School of Culture Technology, KAIST, Daejeon, Republic of Korea
- Hasti Seifi, Arizona State University, Tempe, Arizona, United States
- Oliver Schneider University of Waterloo, Waterloo, Ontario, Canada
- Heather Culbertson Computer Science, University of Southern California, Los Angeles, California, United States
- Jürgen Steimle Saarland University, Saarland Informatics Campus, Saarbrücken, Germany
- Paul Strohmeier Sensorimotor Interaction, Max Planck Institute for Informatics, Saarland Informatics Campus, Saarbrücken, Germany
Description: AI has transformed methods and knowledge across many domains. However, the intersection of AI and haptics remains underexplored. While modern AI techniques — fueled by machine learning and using powerful techniques such as generative modeling and reinforcement learning — offer powerful opportunities for advancing haptic design, insights from haptics research, such as perception modeling and adaptive interaction – grounded in human touch, embodiment, and multisensory integration — can also play a critical role in shaping more human-centered AI systems. This workshop will bring together an interdisciplinary community of researchers from HCI, haptics, AI, robotics, and design to (1) identify pressing questions in haptics that could benefit from AI approaches and (2) highlight ways in which haptic knowledge can support the development of embodied and context-aware AI. Through position papers and paper presentations, we will map key challenges, exchange methods, and explore new research directions that connect the two fields. By framing haptics and AI as mutually reinforcing, the workshop aims to build a shared research agenda and foster collaborations that advance both the science of touch and the design of intelligent interactive systems.
W6: Are We Doing Enough? Sharing Design and Manufacturing Expertise Across Open Source Hardware Communities
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Rory Stuart Clark, Computer Science, University of Bristol, Bristol, United Kingdom
- Steve Hodges, School of Computing and Communications, Lancaster University, Lancaster, United Kingdom
- Hyunyoung Kim, School of Computer Science, University of Birmingham, Birmingham, United Kingdom
- Valkyrie Savage, Department of Computer Science, University of Copenhagen, Copenhagen, Denmark
- Oliver Child, Bristol Interaction Group, University of Bristol, Bristol, United Kingdom
- Cedric Honnet, MIT Media Lab, Cambridge, Massachusetts, United States
- Joseph A. Paradiso, MIT Media Lab, Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
- Mike Fraser, School of Computer Science, University of Bristol, Bristol, United Kingdom
Description: Working with open source hardware designs is often a challenging task. Details about the design and the steps necessary for production may be limited, and bringing the relevant information together often introduces significant educational, institutional and socio-economic barriers. Where explicit support for working with open source hardware design files is provided, its efficacy is difficult to measure. Not only is it often hard for the community to re-create and build on open source designs, it’s also hard for authors of open source projects to know how best to provide suitable help and guidance. As a research community, could we do more to ensure that information relating to our open source hardware designs is accessible, understandable and effective? Are we using the best processes and channels to empower the widest audience to work with and replicate open source hardware? This workshop will explore and assess methods of information sharing within and between open hardware communities and their efficacy. We will examine industrial, academic and social spheres to construct a multidimensional image of where help can be found, what help is out there, how it can best be leveraged, and what opportunities exist to enhance access to it.
W7: Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- HyeonBeom Yi, Electronics and Telecommunications Research Institute, Daejeon, Republic of Korea
- Myung Jin (MJ) Kim Electronics and Telecommunications Research Institute, Daejeon, Republic of Korea
- Seungwoo Je, Southern University of Science and Technology, Shenzhen, China
- Seungjae Oh, Department of Software Convergence , Kyung Hee University, Yongin, Republic of Korea
- Shuto Takashita, Information Somatics Lab, The University of Tokyo, Tokyo, Japan
- Hongyu Zhou, School of Computer Science, The University of Sydney, Sydney, NSW, Australia
- Marie Muehlhaus, Saarland University, Saarland Informatics Campus, Saarbrücken, Germany
- Eyal Ofek, The School of Computer Science, University of Birmingham, Birmingham, United Kingdom
- Andrea Bianchi, KAIST, Daejeon, Republic of Korea
Description: Recent work across HCI/HRI and wearable robotics has investigated how people control and perceive extra body parts in both virtual and physical settings. Virtual embodiment in XR has shown that users can experience ownership and agency with non-anthropomorphic avatars, while wearable robotics has introduced supernumerary limbs such as third arms and robotic tails. Despite these shared goals, connections between findings remain limited because VR and hardware studies rely on different assumptions about sensory feedback, human perception, and physical constraints, making insights difficult to transfer across contexts. This workshop brings together researchers in XR, wearable robotics, haptics, and neuroscience to explore how to foster embodiment and adaptation with augmented body parts, and how to bridge virtual embodiment to effective use with wearable devices. Through a keynote, brief position shares, and two hands-on group activities, participants will examine control mappings and sensory-feedback strategies and identify which aspects of VR-based embodiment realistically transfer when accounting for hardware limits, sensor variability, and cognitive load. Ultimately, the workshop aims to articulate a focused research agenda connecting VR-based insights to feasible wearable robotics implementations, enabling future work on augmenting the human body with new parts and capabilities.
W8: Between and Beyond: Designing for Identity Complexity in HCI
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Miriam Doh, Université Libre de Bruxelles, Brussels, Belgium
- Piera Riccio, University of Amsterdam, Amsterdam, Netherlands
- Benedikt Höltgen, Department of Computer Science, University of Tübingen, Tübingen, Germany
- Olivia Lopez Calderon, Skin Mutts, Bruxelles, Belgium
- Monique Munarini, Computer Science, University of Pisa, Pisa, Italy
- Corinna Canali, The Berlin University of the Arts, Berlin, Germany
- Shirley Ogolla, Humboldt Institute for Internet and Society, Berlin, Germany
- Nuria Oliver, ELLIS Alicante — Institute of Humanity-centric AI, Research , Alicante, Alicante, Spain
Description: Human identity is fluid, relational, and context-dependent, yet many HCI practices—such as surveys, defaults, and personalization systems—rely on rigid categories that flatten lived experience and marginalize those who do not fit. Building on prior work in machine learning that critiques how datasets constrain identity, this workshop expands the conversation to HCI, exploring how categorical framings shape design, research, and everyday interactions in the context of technology. In this workshop, we aim to bring together HCI researchers, designers, and community partners to ask what it means to design for identities that are hybrid, shifting, and “in-between.” Through collaborative activities, participants will reflect on their own research practices and co-develop alternative framings of identity as contextual and evolving. To ground these discussions in lived experiences, we partner with Skin Mutts, an independent cultural platform that creates visual languages for expressing hybrid identities. The workshop outcomes will be translated into accessible formats, including a contribution to Skin Mutts Magazine, bringing the academic debate to a wider audience. By creating space for dialogue across disciplines and communities, this workshop invites the CHI community to imagine what HCI systems might look like if identity were treated not as a fixed label but as a dynamic and relational process.
W9: Body Transformation Experiences: A workshop on How to Elicit, Assess and Support them through Multisensory Technology
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Ana Tajadura-Jiménez, Department of Computer Science and Engineering, Universidad Carlos III de Madrid, Leganés, Madrid, Spain; UCL Interaction Centre, University College London, London, United Kingdom
- Elena Márquez Segura, Department of Computer Science and Engineering, Universidad Carlos III de Madrid, Madrid, Spain
- Marte Roel Lesur, i_mBODY Lab, DEI Interactive Systems Group, Department of Computer Science and Engineering, Universidad Carlos III de Madrid, Madrid, Spain; Psychology Department, University of Zurich, Zurich, Switzerland
- Laia Turmo Vidal, Media Technology and Interaction Design, KTH Royal Institute of Technology, Stockholm, Sweden
- Frederic Bevilacqua, STMS IRCAM-CNRS-Sorbonne Université, Paris, France
- Nadia Berthouze, University College London, London, United Kingdom
- Aneesha Singh, UCL Interaction Centre, University College London, London, United Kingdom
- Alice C Haynes, Interaction Design, KTH Royal Institute of Technology, Stockholm, Sweden
- Pedro Lopes, University of Chicago, Chicago, Illinois, United States
- Jun Nishida, University of Maryland, College Park, Maryland, United States
- Don Samitha Elvitigala, Department of Human Centred Computing, Faculty of Information Technology, Monash University, Melbourne, Australia
- Paul Strohmeier, Sensorimotor Interaction, Max Planck Institute for Informatics, Saarland Informatics Campus, Saarbrücken, Germany
Description: Over the last 30 years researchers in HCI, Cognitive Neuroscience, and Interaction Design have shown a growing interest in experiences that engage the moving and sensual body to alter one’s body perception. The way one’s body is perceived is highly plastic and can be altered through multisensory signals and feedback related to the body. The emerging developments in multisensory interfaces open opportunities to enrich, augment and transform body experiences in the real-world through the senses. This workshop focuses on the theories, approaches, methods, and tools to design multisensory technology that elicit and support Body Transformation Experiences, and on how to best design these for and from a first-person, lived experience. We will explore how to elicit and assess multisensory Body Transformation Experiences, and showcase concrete examples of supporting them with technology. Through technology presentations, panel sessions with experts, and multidisciplinary discussions, this workshop aims to: (i) bring together researchers creating Body Transformation through sensory technology with those studying experiential effects of sensory-body interactions; (ii) map current methods, opportunities, and challenges in designing Body Transformation Experiences; and (iii) envision a road map for this field with future directions by fostering a multidisciplinary community, building collaborations, and inspiring innovative directions for design and research.
W10: Bridge Over Troubled Water: Aligning Commercial Incentives With Ethical Design Practice To Combat Deceptive Patterns
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Thomas Essmeyer,University of Bremen, Bremen, Germany
- Johanna Gunawan, Law and Tech Lab, Maastricht University, Maastricht, Netherlands
- Colin M. Gray, UXP2 Lab, Indiana University, Bloomington, Indiana, United States
- Lorena Sánchez Chamorro, Human-Media Interaction Research Group, University of Twente, Enschede, Netherlands
- Alberto Monge Roffarello, Politecnico di Torino, Torino, Italy
- Katie Seaborn, Department of Industrial Engineering and Economics, Institute of Science Tokyo, Tokyo, Japan; Department of Computer Science and Technology, University of Cambridge, Cambridge, United Kingdom
- Hauke Sandhaus, Cornell University, Ithaca, New York, United States
- Kai Lukoff, Computer Science and Engineering, Santa Clara University, Santa Clara, California, United States
- Gian-Luca Savino, Gottlieb Duttweiler Institute, Zurich, Switzerland
- Shruthi Sai Chivukula, School of Information, Pratt Institute, New York City, New York, United States
- Satoshi Nakamura, Meiji University, School of Interdisciplinary Mathematical Sciences, Nakano, Tokyo, Japan
Description: Over the past decade, awareness of unethical design practices has risen within and outside the field of human-computer interaction (HCI). Often referred to as deceptive design or dark patterns, associated practices coerce, obstruct, or manipulate user choices in various online contexts. As regulations aiming to protect users from especially malicious practices increase globally and customer-service relationships suffer, we identify a need to bring together practitioners with scholars in a transdisciplinary context to work together on sensible solutions that benefit both users and service providers. Our key aims are: (1) identifying gaps between user expectations and commercial incentives; (2) assessing contemporary design practices; and (3) rerouting user journeys to enable informed decision-making. Through roundtable discussions and collaborative activities, this workshop will foster the relationship between practitioners and scholars and help align ethical design principles with current practice, reflecting both user and service provider needs.
W11: CHIdeology: Disentangling the fragmented politics, values and imaginaries of Human-Computer Interaction through ideologies
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Felix Anand Epp, University of Helsinki, Helsinki, Finland; Department of Design, Aalto University, Espoo, Finland
- Matti Nelimarkka, University of Helsinki, Helsinki, Finland Aalto University, Helsinki, Finland
- Jesse Haapoja, Department of Computer Science, Aalto University, Espoo, Finland; Faculty of Social Sciences, University of Helsinki, Helsinki, Finland
- Pedro Ferreira, IT-University of Copenhagen, Copenhagen, Denmark
- Os Keyes, Department of Political Science, University of Massachusetts, Lowell, Lowell, Massachusetts, United States
- Shaowen Bardzell, School of Interactive Computing, Georgia Institute of Technology, Atlanta, Georgia, United States
Description: Against the backdrop of shifting political landscapes, this workshop approaches the fragmented politics, values, and imaginaries in Human–Computer Interaction through the lens of ideologies. Ideologies, underlying belief systems of sections of the population, influence both society and the design of technology. Ideologies help to highlight tensions and forces that play a role in our research practices. We aim to disentangle ideological framings, allowing participants to identify possible research areas and collaboratively develop new ways of working with ideologies in HCI. Through hands-on activities—crafting conceptions of ideology and engaging in thematic group discussions—we explore how ideologies shape fundamental assumptions and catalyze societal change. This leverages HCI’s interdisciplinary methods to generate knowledge and impact beyond technological design.
W12: Child-Centred AI-Mediated Collaborative Agency by Design
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Vidminas Vizgirda, Department of Computer Science, University of Oxford, Oxford, United Kingdom
- Isobel Voysey, Department of Computer Science, University of Oxford, Oxford, United Kingdom
- Zaki Pauzi, UCL Knowledge Lab, University College London, London, United Kingdom
- Najme Babai, INTERACT Research Unit, University of Oulu, Oulu, Finland
- Eva Durall Gazulla, INTERACT Research Unit, University of Oulu, Oulu, Finland
- Jane Waite, Raspberry Pi Foundation, Cambridge, United Kingdom
- Ayça Atabey, University of Edinburgh, Edinburgh, United Kingdom
- Sarah Turner UCL Knowledge Lab, University College London, London, United Kingdom
- Manolis Mavrikis, UCL Knowledge Lab, University College London, London, United Kingdom
- Jun Zhao Department of Computer Science, University of Oxford, Oxford, Oxfordshire, United Kingdom
Description: As synthetic media (i.e., generative artificial intelligence) applications improve, people are using them for more tasks. There is a fine line between people gaining efficiency by using applications as tools to do tasks and ceding control to automated systems by having them do tasks for them. This can be especially difficult to navigate for children and young people, who are not only developing their own decision making abilities, but are also usually constrained (often for good reasons, but limiting nevertheless) by other stakeholders, such as parents, teachers, and policymakers. We ask: how could synthetic media and other AI systems and applications be designed to support children and young people in making informed decisions and enacting them meaningfully together with other stakeholders, i.e., their collaborative agency (co-agency)? Researchers, designers and practitioners are invited to submit ideas and posters about conceptions, design for, and assessment of co-agency between children and other stakeholders. Participants will collaborate on mapping the emerging area of research on co-agency and identifying shared research agendas.
W13: Co-Data: Cultivating Effective Human-LLM Collaboration for Collaborative Data Processing
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Amedeo Pachera, Lyon 1 University, Lyon, France
- Andrea Mauri, Université Claude Bernard Lyon 1, Lyon, France
- Kashif Imteyaz, Khoury College, Northeastern University, Boston, Massachusetts, United States
- Jie Yang, Delft University of Technology, Delft, Netherlands
- Eric Umuhoza, Carnegie Mellon University Africa, Carnegie Mellon University, Kigali, Rwanda, Rwanda
- Angela Bonifati, LIRIS CNRS Lab , Lyon 1 University, CNRS, IUF, Villeurbanne, France
- Michal Lahav, Google Research, GOOGLE INC, Seattle, Washington, United States
- Nitesh Goyal, Google Research, New York, New York, United States
Description: Data work is increasingly collaborative and multidisciplinary, yet teams struggle with mismatched semantics, uneven data literacy, and variable trust in automation. Large Language Models (LLMs) now assist with cleaning, integration, annotation, and querying, but their role in mediating collaboration, aligning goals, translating vocabularies, coordinating decisions, remains underexplored. This workshop examines LLMs as collaborators, in data-intensive workflows. We take Interdependence Theory as a starting lens to reason about dependence, mutual responsiveness, and shared outcomes in human–LLM interaction, while explicitly reasoning on its fit and considering alternative or complementary frameworks. Through interactive discussions and case-driven activities, we will surface core principles, design considerations, and evaluation criteria (e.g., trust, coordination, equity, transparency) for human–LLM collaboration. Expected outcomes include an initial conceptual framework, high-level guidance for practice, and a forward-looking research agenda to inform the design and assessment of collaborative, responsible LLM-enabled data workflows.
W14: Configuring Money as an Interface
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Chris Elsden, Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
- Belén Barros Pena, Centre for HCI Design, City St George’s, University of London, London, United Kingdom
- Helena Marie Lyhme, Centre for HCI Design, City St. Geroge’s, University of London, London, United Kingdom
- Jeff Brozena, Information Sciences and Technology, Pennsylvania State University, University Park, Pennsylvania, United States
- Daniel Mwesigwa, Information Science, Cornell University, Ithaca, New York, United States
- Chris Speed, College of Design & Social Context, RMIT, Melbourne, VIC, Australia
- Jofish Kaye, Wells Fargo, Menlo Park, California, United States
- John Vines, University of Edinburgh, Edinburgh, United Kingdom
Description: This workshop will tackle the challenge of designing and configuring money as an interface, exploring and developing an HCI-centred perspective on the nature of money. Money as an interface involves moving beyond classical economic ideas, to focus instead on money as a social technology, on its relational qualities, and on how these could be expressed in design, and configured in context. The workshop will bring together HCI researchers, designers and practitioners, who will submit design contexts in which more configurable, flexible and collaborative forms of money would be desirable or socially meaningful. These contexts will become the design provocations to be addressed together during the workshop. The outcome will be a catalogue of design proposals inspiring future directions for more flexible, configurable, collaborative and relational financial technologies.
W15: Craft-Based Data Physicalization: Opportunities and Challenges
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Bahare Bakhtiari, Computer Science, University of Victoria, Victoria, British Columbia, Canada
- Foroozan Daneshzand, Simon fraser university, Burnaby, British Columbia, Canada
- Kim Sauvé, University of the West of England, Bristol, United Kingdom
- Nathalie Bressa, LTCI, Télécom Paris, Institut Polytechnique de Paris, Palaiseau, France
- Samuel Huron, Dpt. SES, CNRS i3, Télécom Paris, Institut Polytechnique de Paris, Palaiseau, ile de France, France
- Lora Oehlberg, University of Calgary, Calgary, Alberta, Canada
- Sheelagh Carpendale, Simon Fraser University, Burnaby, British Columbia, Canada
- Sowmya Somanath, Computer Science, University of Victoria, Victoria, British Columbia, Canada
- Charles Perin, Department of Computer Science, University of Victoria, Victoria, British Columbia, Canada
Description: This three-hour workshop will gather data visualization and HCI researchers and practitioners to explore the possibilities of data representation using craft techniques. Participants will submit a 2-4 page document including (i) a statement of their craft experience, (ii) representative images of physicalizations they have created using this craft technique, and (iii) a discussion of opportunities and challenges for physicalizing data in their craft domain. During the workshop, participants and organizers will work in groups to brainstorm ways of representing data through their shared craft of interest. Then, every group proposes a synthesis of opportunities and challenges of the craft technique they worked with. Together, the community will chart a research agenda on how craft can expand the design space of data physicalization, inform the creation of more expressive and accessible authoring tools, and raise new questions around aesthetics, accuracy, and the role of slow making in data representation.
W16: Crip HCI: Cyborg Perspectives on Disability Justice
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Christoph Becker, Faculty of Information, University of Toronto, Toronto, Ontario, Canada
- Laura Forlano, Northeastern University, Boston, Massachusetts, United States
- Beatrice Vincenzi, HCI Research Centre, Birmingham City University, Birmingham, United Kingdom
- Franzisca Maas, Chair of Psychological Ergonomics, Julius-Maximilians-Universität Würzburg, Würzburg, Germany
- Alesandra Baca-Vázquez, School of Information , University of Texas at Austin , Austin, Texas, United States; Georgia Tech, Atlanta, Georgia, United States
- Casey Fiesler, Department of Information Science, University of Colorado, Boulder, Colorado, United States
- Rua Mae Williams, Computer Graphics and Technology, Purdue University, West Lafayette, Indiana, United States
Description: Building on an emerging awareness of disability justice and calls for a crip HCI, this workshop brings together disabled researchers across HCI with an interest in how the politics and design of cyborg technologies relate to the rich, situated, and existential understandings that emerge from living a cyborg life. By centering the perspectives of cyborgs, this workshop de-centers extractive techno-solutionist practices to catalyze research momentum and foster the crip research community in HCI.
W17: Cross-Sensory Futures: Rewiring Perception in HCI
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Oussama Metatla, School of Computer Science, University of Bristol, Bristol, United Kingdom
- Min Susan Li, Department of Computer Science, University of Bristol, Bristol, United Kingdom
- Feng Feng, Aarhus University, Aarhus, Denmark
- Cameron Steer, University of West England, Bristol, United Kingdom
- Michael J Proulx, Meta Reality Labs Research, Redmond, Washington, United States
- Meike Scheller, Department of Psychology, Durham University, Durham, United Kingdom,
- Tegan Joy Roberts-Morgan, BIG Lab, University of Bristol, Bristol, United Kingdom
Description: Including a wide range of sensory modalities at the user interface has always been a key objective and a challenge of human-computer interaction. Over the years, this challenge has been examined through a range of lenses with unique underlying theoretical grounding and contributions; captured through notions such as media spaces, multimodal interaction and multisensory experiences, and addressed from different perspectives across physiology, psychology and technology. In this workshop, we will bring together researchers and practitioners to explore the potential of “cross-sensory interaction” as a delineated subject of study that builds on and expands our understanding of how sensory modalities can be leveraged in HCI research and practice. We will focus on the unique theoretical, design and engineering opportunities that “cross-sensory interaction” may offer as a sensitizing construct grounded in crossmodal cognition and neuroplasticity, and formulate a roadmap synthesising common challenges and open research questions to help enrich the space of sensory research in HCI.
W18: Cultivating Pedagogies for Post-Growth HCI
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Vishal Sharma, College of Engineering, University of Notre Dame, South Bend, Indiana, United States
- Hongjin Lin, School of Engineering and Applied Sciences, Harvard University, Allston, Massachusetts, United States
- Jasmine Lu, University of Chicago, Chicago, Illinois, United States
- Han Qiao, University of Toronto, Toronto, Ontario, Canada
- Asra Sakeen Wani, IIIT-Delhi, New Delhi, India
- Christina Bremer, Department of Public Health and Primary Care, University of Cambridge, Cambridge, United Kingdom
- Philip Engelbutzeder, University of Siegen, Siegen, Germany
- Christoph Becker, Faculty of Information, University of Toronto, Toronto, Ontario, Canada
- Neha Kumar, Georgia Tech, Atlanta, Georgia, United States
- Rikke Hagensby Jensen, Digital Design and Information Studies, Aarhus University, Aarhus, Denmark
- Anupriya Tuli, KTH Royal Institute of Technology, Stockholm, Sweden
Description: Given the growing global crises caused by the growth economy, there is a pedagogical responsibility to prepare future Human–Computer Interaction (HCI) professionals to embrace uncertainty and question unsustainable ideologies and practices. This workshop creates a space for educators and students to critically reflect on how HCI pedagogy might move beyond “bigger–and-faster” framings and toward practices of sufficiency, repair, and care. Through activities such as co-designing a living syllabus and reimagining evaluation criteria for student work, participants will explore how education can itself function as an infrastructural practice for cultivating post-growth perspectives within HCI. In doing so, this workshop aims to foreground pedagogy as a vital site where post-growth commitments can take root, reorienting the content and practice of HCI toward cultivating socio-ecologically just futures.
W19: Data Literacy for the 21st Century: Perspectives from Visualization, Cognitive Science, Artificial Intelligence, and Education
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Lily W. Ge, Computer Science, Northwestern University, Evanston, Illinois, United States
- Michael S Horn, Computer Science, Northwestern University, Evanston, Illinois, United States
- Duri Long, Department of Communication Studies, Northwestern University, Evanston, Illinois, United States
- Judith E. Fan, Psychology, Stanford University, Stanford, California, United States
- Matthew Kay, Computer Science and Communication Studies, Northwestern University, Evanston, Illinois, United States
Description: Data literacy is becoming a foundational skillset in our increasingly data-driven society. Fields that rely heavily on data, such as data visualization, cognitive psychology, and artificial intelligence, each contribute unique perspectives in studying data literacy. Yet, these efforts remain siloed. Researchers studying visualization literacy and AI literacy have recently run separate workshops at ACM CHI, each independently calling for interdisciplinary conversations. Such conversations would not only advance the study of data literacy but also inform research agendas within each individual discipline. Building on ACM CHI’s track record of attracting diverse researchers across many disciplines, we propose a workshop that connects these literacies through the common ground of data literacy. We invite interdisciplinary perspectives by bringing researchers, practitioners, and students together with expertise from fields including HCI, data visualization, psychology, AI, and learning sciences to develop a holistic framework for understanding, measuring, and teaching data literacy that is grounded in real-world applications.
W20: Designing for ‘Last-Mile’ Climate Resilience with Communities
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Linda Hirsch, Social Emotional Technology Lab, University of California Santa Cruz, Santa Cruz, California, United States
- Rikke Hagensby Jensen, Digital Design and Information Studies, Aarhus University, Aarhus, Denmark
- Ando Rabearisoa, Center of Coastal Climate Resilience, UC Santa Cruz, Santa Cruz, California, United States
- Jacob M Rigby, Department of Computer Science, University of York, York, United Kingdom
- MJ Johns, Computational Media, University of California Santa Cruz, Santa Cruz, California, United States
- Rachel Charlotte Smith, Dept. of Digital Design and Information Studies, Aarhus University, Aarhus, Denmark
- Katherine Isbister, Social Emotional Technology Lab, University of California Santa Cruz, Santa Cruz, California, United States
Description: Technologically supported tools and solutions are essential for mitigating risks and adapting to the impacts of climate change, particularly in vulnerable communities. However, the “last-mile” challenges — challenges to effectively delivering and adopting these solutions at the community level — often prevent implementation and exacerbate building climate resilience at the community level. This workshop focuses on exploring these challenges from a Human-Computer Interaction (HCI) perspective, highlighting how user- and community-centered design, participatory approaches, and technological interventions can support the accessibility, usability, participation, and impact of climate resilience tools. The goal of the workshop is to bring people together to discuss, share, and compare different approaches and strategies, challenges, and design considerations and concerns.
W21: Designing with forest stories to explore what it might mean for forest-related technologies to “get it right”
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Ferran Altarriba Bertran, Playful Living Lab, ERAM Escola Universitària de les Arts, Salt, Girona, Spain
- Heidi Biggs, School of Literature, Media, and Communication, Georgia Institute of Technology, Atlanta, Georgia, United States
- Oğuz ‘Oz’ Buruk, Gameful Futures Lab, Research Centre of Gameful Realities, Faculty of Information Technology and Communications, Tampere University, Tampere, Finland
- Angella Mackey, Masters Digital Design, Amsterdam University of Applied Sciences, Amsterdam, Netherlands
- William Odom, School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada
- Oscar Tomico, Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands
Description: This workshop invites researchers, designers, and practitioners from across HCI to explore how interactive technologies might contribute positively to human-forest interactions, and what it might mean for such technologies to plurally “get it right”. We begin from the premise that technology can both enrich and harm forest ecologies: it may help us notice, sense, and connect in new ways, but it may also foster alienation or commodification if designed uncritically. Through research-through-design, workshop participants will share forest stories via boundary objects, co-create a metaphorical “shared forest” exhibition, draw on diverse HCI knowledges to speculatively prototype technologies responding to these stories, and reflect on the promising design directions that emerge. Our aim is not to identify a single “right way”, but to surface plural, situated directions that feel worth pursuing. Outcomes will include a digital archive of stories and artefacts and an annotated portfolio of speculative prototypes to inspire future design/research.
W22: Developing an AI-Powered UX Research Point of View (POV)
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Huseyin Dogan, Bournemouth University, Poole, United Kingdom
- Stephen Giff, Google, Redmond, Washington, United States
- Renée M Barsoum, Admiral, Admiral Group – Cardiff, Cardiff, Wales, United Kingdom
- Alan Dix, Computational Foundry, Swansea University, Swansea, Wales, United Kingdom
Description: User Experience Research (UXR) Points of View (POVs) distil complex data into actionable insights for product strategy and design, providing a focused perspective on user needs, pain points, and motivations, enabling teams to make informed decisions. This workshop aims to integrate Generative AI into every level of the UXR POV pyramid Framework (https://www.uxrpovplaybook.com/) to equip UX Practitioners with the essential tools needed to develop and articulate a persuasive PoV. The workshop will guide participants in utilizing Generative AI tools to establish a plan/roadmap for defining a POV; leverage plays and best practice cards that support the journey through the UXR framework; and develop a clear, structured POV narrative. The proposed workshop will provide exemplar case studies where AI will be utilized in conjunction with the UXR playbook to offer an opportunity for HCI researchers, and UX professionals to define their Point of View.
W23: Developmentally Safe Generative AI Environment for Youth
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Jake Chanenson Amyoli, Internet Research Lab, University of Chicago, Chicago, Illinois, United States
- Yaman Yu, School of Information Sciences, University of Illinois at Urbana Champaign, Champaign, Illinois, United States
- Jessica Vitak, College of Information, University of Maryland, College Park, Maryland, United States
- Sheena Erete, College of Information Studies, University of Maryland College Park, College Park, Maryland, United States
- Tamara Clegg, College of Information Studies / College of Education, University of Maryland, College Park, Maryland, United States
- Diana Freed, Department of Computer Science, Brown University, Providence, Rhode Island, United States
- Marshini Chetty, Department of Computer Science, University of Chicago, Chicago, Illinois, United States
Description: Generative AI (GenAI) systems such as ChatGPT, Gemini, Character.AI, and LLaMA are becoming tightly woven into youths’ everyday lives. Young people now turn to these tools not only for homework help and creative projects, but also for companionship, identity exploration, and emotionally charged conversations. These always-available, highly responsive systems can support learning and self-expression, yet they also introduce new and poorly understood risks for cognitive, emotional, social, moral, and identity development. At the same time, caregivers, educators, designers, and policymakers often have limited visibility into how youth actually use GenAI and few shared frameworks for supporting developmentally appropriate, safe, and empowering engagement. This workshop aims to critically explore the holistic impact of GenAI on youth and to build a shared, developmentally grounded agenda for research and design. Our goals are to: (1) identify promising research approaches and ethical, participatory methods for studying youth–GenAI interactions in situ; (2) surface open challenges, hidden risks, and unintended impacts of GenAI use across diverse cultures and contexts; (3) explore community-based and longitudinal research models that connect youth, caregivers, educators, designers, and policymakers; (4) co-develop shared infrastructures and evaluation metrics to guide design, education, and policy, such as datasets, toolkits, forums, and indicators of developmental safety and well-being. We will bring together researchers and practitioners from HCI, education, child development, security and privacy, and policy to collaboratively sketch actionable strategies for developmentally safe GenAI environments that balance risk mitigation with youth agency, autonomy, and space for exploration and growth.
W24: Embodying Relationships: Designing TUIs for Co-Located Human-Human Dynamics
Thursday, April 16, 2026 – Short (14:15 – 15:45 CEST)
Organizers:
- Ofir Sadka, Faculty of Data and Decisions Science, Technion Israel Institute of Technology, Haifa, Israel
- Iddo Yehoshua Wald, Digital Media Lab, University of Bremen, Bremen, Germany
- Andrey Grishko, Media Innovation Lab, Reichman University, Herzliya, Israel
- Ken Nakagaki, University of Chicago, Chicago, Illinois, United States
- Julia Dominiak, Lodz University of Technology, Lodz, Poland; Vienna University of Technology, Vienna, Austria
- Tanja Döring, Interactive Human-Technology Systems, TU Berlin, Berlin, Germany
- Oren Zuckerman, Media Innovation Lab, Reichman University, Herzliya, Israel
Description: This hands-on workshop invites participants to explore how Tangible User Interfaces can be designed to enrich meaningful co-located human-human dynamics. We invite participants to build on prior work with TUIs for task completion and knowledge sharing, and to consider how tangible and embodied qualities might also shape relationships and the ways people relate to one another. Human social interactions are characterized by unique dynamics, whether rooted in trust, tension, reciprocity, perspective-taking, empathy, or other subtle concepts that are often difficult to articulate and even harder to enact. When carefully coupling psychological theory with TUI design principles, TUIs, through their spatial and embodied qualities, have the potential to make these processes more concrete, enhancing human–human communication and relationships. In this workshop, participants will create low-fidelity prototypes by sketching, folding, cutting, and assembling artifacts that embody psychological and relational dynamics. The workshop aims to generate novel ideas, stimulate critical discussion, and open new directions for how technology can be integrated into physical spaces in subtle, embodied ways that enhance meaningful human–human dynamics.
W25: Engagement in Digital Health Interventions: Open Questions for Research and Design
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Saskia M Kelders, Centre for eHealth and Wellbeing Research, University of Twente, Enschede, Netherlands
- Iris ten Klooster, Department of Health, Psychology and Technology, University of Twente, Enschede , Twente, Netherlands
- Sofia Bastoni, Department of Health, Psychology and Technology, University of Twente, Enschede, Overjissel, Netherlands
- Isabella Cadoni, Centre for eHealth and Wellbeing Research, University of Twente, Enschede, Netherlands
- Kerem Doğan, Department of Psychology, Health & Technology, University of Twente, Enschede, Netherlands
- Hanneke Kip, Centre for eHealth and Wellbeing Research, University of Twente, Enschede, Netherlands
- Nienke Beerlage-de Jong, Centre for eHealth and Wellbeing Research, Enschede, Netherlands
- Ruben Gouveia, LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisbon, Portugal
- Stephen M. Schueller, Department of Psychological Science, University of California, Irvine, Irvine, California, United States
- Bruna Oewel, Department of Informatics, University of California, Irvine, Irvine, California, United States
- Kevin Doherty, School of Information and Communication Studies, University College Dublin, Dublin, Ireland
- Guendalina Graffigna, EngageMinds HUB Research Center, Universita’ Cattolica del Sacro Cuore, Cremona, Italy
- Silvia Gabrielli, Fondazione Bruno Kessler, Trento, Italy
- Tom Van Daele,Thomas More University of Applied Sciences, Antwerp, Belgium
- Tobias Kowatsch, Institute for Implementation Science in Health Care, University of Zurich, Zurich, Switzerland
- Gavin Doherty, Trinity College Dublin, Dublin, Ireland
- Qinggang Yu, University of Michigan, Ann Arbor, Michigan, United States
- David Coyle, School of Computer Science, University College Dublin, Dublin, Ireland
- Olga Perski, Department of Psychology, Stockholm University, Stockholm, Sweden
- Maria Karekla, University of Cyprus, Nicosia, Cyprus
- Adriana Rios Rincon, Occupational Therapy, University of Alberta, Edmonton, Alberta, Canada
- Sean A. Munson, Human Centered Design & Engineering, University of Washington, Seattle, Washington, United States
Description: Engagement as a concept can explain why Digital Health Interventions (DHIs) produce individual variance in outcomes, and sometimes limited effectiveness, especially in practice. However, previous literature on engagement across different domains (e.g., Psychology, Implementation Science, Human-Computer Interaction) yields disparate conceptualizations, research methods, design strategies, and measurement methods. Therefore, this workshop aims to: bring together a diverse group of researchers within the field of DHIs with an interest in engagement; provide an overview of how engagement has been used, in terms of concept, measures, and strategies; work towards a shared understanding of how engagement, with its diverse measures and strategies, can be leveraged to inform the design, development, and evaluation of meaningful DHIs. We welcome submissions either as a description of a use case that includes: how engagement was defined, measured, designed for by our participants, as well as their lessons learned; or as a short position paper describing their interest in the topic, future plans for measuring/designing for engagement, and current challenges. Our post-workshop plans aim to draw from this transdisciplinary collaboration to document lessons learned on how to employ engagement in DHI development, research and design.
W26: Ethics at the Front-End: Responsible User-Facing Design for AI Systems
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Dorian Peters, Institute for Technology and Humanity, University of Cambridge, Cambridge, United Kingdom
- Tomasz Hollanek, Leverhulme Centre for the Future of Intelligence, University of Cambridge, Cambridge, United Kingdom
- Naseem Ahmadpour, Affective Interactions lab, School of Architecture, Design and Planning, The University of Sydney, Sydney, NSW, Australia
- Rafael A Calvo, Dyson School of Design Engineering, Imperial College London, London, United Kingdom
- Shruthi Sai, Chivukula School of Information, Pratt Institute, New York City, New York, United States
- Christian Dindler, Center for Computational Thinking and Design, Aarhus University, Aarhus, Denmark
- Colin M. Gray, UXP2 Lab, Indiana University, Bloomington, Indiana, United States
- Shaimaa Lazem, Informatics Research Institute, City for Scientific Research and Technology Applications, Alexandria, Egypt
- Gizem Öz, Department of Digital Design and Information Studies, Aarhus University, Aarhus, Denmark
- Nadia Piet, AIxDESIGN Foundation, Amsterdam, Netherlands
Description: AI ethics discourse typically centers on the design of algorithms and back-end systems, but the design of what users experience at the ‘front-end’ of AI systems also engages with values-laden ethical decisions. Deceptive patterns, distorted data visualization, and exclusionary interfaces represent unethical practices within the purview of interface, interaction and user experience design. In this workshop we seek to better understand and articulate what we believe to be an under-valued area of AI Ethics: front-end design. Through a combination of cross-disciplinary and collaborative hands-on activities, we aim to map a landscape of ethical front-end design for AI including an initial round-up of critical issues for practice, policy implications, and pressing areas for future research. The workshop will host a keynote by human-centered AI trailblazer, Ben Shneiderman and follow-up will include a written synthesis of outcomes for sharing with the HCI community.
W27: Everyday Wearable for Personalized Health and Well-Being
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Chankyu (Charlie) Han, ECE, University of Washington, Seattle, Washington, United States
- Hongyu Mao, ECE , University of Washington, Seattle, Washington, United States
- Qiuyue (Shirley) Xue, Paul G. Allen School of Computer Science & Engineering, University of Washington, Seattle, Washington, United States
- Ishan Chatterjee, Google AR, Google, Seattle, Washington, United States
- Liang He, Department of Computer Science, University of Texas at Dallas, Richardson, Texas, United States
- Xuhai “Orson” Xu, Department of Biomedical Informatics, Columbia University, New York City, New York, United States
- Junyi Zhu, EECS, University of Michigan, Ann Arbor, Michigan, United States
- Yiyue Luo, ECE, University of Washington, Seattle, Washington, United States
Description: Wearable health technologies are rapidly shifting care from clinical settings into daily life, enabling continuous and personalized monitoring through devices embedded in daily objects such as garments, watches, jewelry, and bandages. This transformation makes healthcare more accessible and proactive, but also raises challenges of personalization, scalability, and inclusivity. This workshop will connect researchers, designers, engineers, and clinicians to explore opportunities and challenges in developing low-cost, adaptive, and user centered healthcare wearables. We will explore advances from fabrication and sensing to data analysis and clinical integration. Through talks and collaborative discussions, our aim is to answer key research questions, strengthen cross-disciplinary connections, and build a community that shapes the future of personalized healthcare in HCI.
W28: Everything Is a Robot (and Nothing Is)
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Amy Ingold, Bristol Interaction Group, University of Bristol, Bristol, United Kingdom; Bristol Robotics Laboratory, University of Bristol, Bristol, United Kingdom
- Jessica R. Cauchard, TU Wien, Vienna, Austria; Magic Lab, Industrial Engineering and Management, Ben Gurion University of the Negev, Be’er Sheva, Israel
- Lisa May Thomas, May Productions Ltd, Bristol, United Kingdom
- Madeline Balaam, KTH Royal Institute of Technology, Stockholm, Sweden
- Ellen Weir, Faculty of Engineering, University of Bristol, Bristol, United Kingdom
- Anne Roudaut, University of Bristol, Bristol, United Kingdom
- Alice C Haynes, Interaction Design, KTH Royal Institute of Technology, Stockholm, Sweden
- Amy Winters, TU/e, Eindhoven, Netherlands
- Zhuzhi FAN, University of Bristol, Bristol, United Kingdom CNRS/Université Grenoble-Alpes, Grenoble, France
Description: What is a robot, and who gets to decide? As robots evolve beyond metallic humanoids into drones, inflatable architectures, shape-changing materials, AI agents, and garments, the category itself is breaking apart. Human-Computer Interaction and Human-Robot Interaction are not just responding to this shift, they are actively reshaping it. With its focus on interaction, embodiment, proxemics, aesthetics, and lived experience, HCI offers unique tools to interrogate and redefine the essence of robotics. This two-session workshop brings together researchers, designers, and provocateurs to map emerging definitions, challenge disciplinary boundaries, and build a research roadmap for the future of HCI-driven relational robotics. Together, we will explore what robots are becoming and what they could be when interaction takes center stage.
W29: From Generation to Simulation: Responsible Use of AI Personas in Human-Centered Design and Research
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- A. Baki Kocaballi, School of Computer Science, University of Technology Sydney, Sydney, Australia
- Mirjana Prpa, Khoury College of Computer Sciences, Northeastern University, Vancouver, British Columbia, Canada
- Joni Salminen, University of Vaasa, Vaasa, Finland
- Danial Amin, University of Vaasa, Vaasa, Finland
- Bernard J Jansen, Qatar Computing Research Institute, HBKU, Doha, Qatar
Description: Generative AI (GenAI) is increasingly transforming human-centered design (HCD) by enabling the generation and simulation of AI-driven personas that can role‑play different stakeholders, ideate solutions, and perform usability tests. With their increased efficiency and accessibility, these AI personas offer advantages such as scalability, rapid ideation, coverage of diverse and edge cases, and reduced reliance on costly human subject studies at early stages of design. However, they also pose ethical, representational, and methodological challenges. Although evidence on the use, benefits, and limitations of AI personas is growing, the field still lacks shared validity standards and reporting norms to guide the use of AI personas and their synthetic feedback, and decisions about when to involve actual human participants. This half-day workshop will examine the roles, opportunities, and responsibilities associated with integrating GenAI simulated personas into HCI design practice. Through the presentation of emerging evidence, collaborative discussions, and hands-on activities, we aim to explore responsible methods and develop practical guidelines for the responsible use of AI personas in human-centered design and research.
W30: From Human-Human Collaboration to Human-Agent Collaboration: A Vision, Design Philosophy, and an Empirical Framework for Achieving Successful Partnerships Between Humans and LLM Agents
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Bingsheng Yao, Northeastern University, Boston, Massachusetts, United States
- Chaoran Chen, Department of Computer Science and Engineering, University of Notre Dame, Notre Dame, Indiana, United States
- April Yi Wang, Computer Science, ETH Zurich, Zurich, Switzerland
- Tongshuang Wu, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Toby Jia-Jun Li, Department of Computer Science and Engineering, University of Notre Dame, Notre Dame, Indiana, United States
- Dakuo Wang, Northeastern University, Boston, Massachusetts, United States
Description: The emergence of Large Language Model (LLM) agents enables us to build agent-based intelligent systems that move beyond the role of a “tool” to become genuine collaborators with humans, thereby realizing a novel human-agent collaboration paradigm. Our vision is that LLM agents should resemble remote human collaborators, which allows HCI researchers to ground the future exploration in decades of research on trust, awareness, and common ground in remote human collaboration, while also revealing the unique opportunities and challenges that emerge when one or more partners are AI agents. This workshop establishes a foundational research agenda for the new era by posing the question: How can the rich understanding of remote human collaboration inspire and inform the design and study of human-agent collaboration? We will bring together an interdisciplinary group from HCI, CSCW, and AI to explore this critical transition. The 180-minute workshop will be highly interactive, featuring a keynote speaker, a series of invited lightning talks, and an exploratory group design session where participants will storyboard novel paradigms of human-agent partnership. Our goal is to enlighten the research community by cultivating a shared vocabulary and producing a research agenda that charts the future of collaborative agents.
W31: From Movement to Sound and Back: A Workshop on Movement-Based and Sonification Design Approaches
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Michael Reichmann, University of Salzburg, Salzburg, Austria
- Vincent van Rheden, Human Computer Interaction Division, University of Salzburg, Salzburg, Austria
- Maria Fernanda Montoya, Exertion Games Lab, Monash University, Melbourne, Australia
- Hakan YILMAZER, Arçelik Research Center for Creative Industries(KUAR), Koç University, İstanbul, Turkey
- Hongyue Wang, Exertion Games Lab, Human-Centred Computing, Monash University, Melbourne, Victoria, Australia
- Laia Turmo Vidal, Media Technology and Interaction Design, KTH Royal Institute of Technology, Stockholm, Sweden
- Daniel Hug, Department of Music, Zurich University of the Arts, Zurich, Switzerland
- Nina Schaffert, University of Hamburg, Hamburg, Germany
- Alexander Meschtscherjakov, Department of Artificial Intelligence and Human Interfaces, University of Salzburg, Salzburg, Salzburg, Austria
- Florian ‘Floyd’ Mueller, Exertion Games Lab, Department of Human-Centred Computing, Monash University, Melbourne, VIC, Australia
Description: Movement and sound are intrinsically connected; movement makes sound and sound makes movement. In this playful workshop we aim to unite sonification researchers, music enthusiasts, sound engineers, with movement experts such as SportsHCI researchers, and beyond to engage in a hands-on exchange. The aim of the workshop is to understand how sound can guide movement, and how movement in turn can guide sound design. We will use movement-based design approaches to reflect on the sound design, and use sonification approaches to further understand movement. We will use a novel movement sonification tool aiding non-sound experts to easily generate and explore movement sonifications.
W32: From Papers to the Real World: Making Fabrication Research Matter
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Hyunyoung Kim, School of Computer Science, University of Birmingham, Birmingham, United Kingdom
- Daniel Ashbrook, Department of Computer Science, University of Copenhagen, Copenhagen, Denmark
- Andrea Bianchi, Industrial Design, KAIST, Daejeon, Republic of Korea
- Jack Forman, MIT Media Lab, Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
- DPV Joseph Jayakody, School of Engineering, University of Birmingham, Birmingham, United Kingdom
- Sara Nabil, iStudio Lab, Queen’s University, Kingston, Ontario, Canada
- HyunJoo Oh, Industrial Design & Interactive Computing, Georgia Institute of Technology, Atlanta, Georgia, United States
- Thomas Pietrzak, Univ. Lille, CNRS, Inria, Centrale Lille, UMR 9189 CRIStAL, Lille, France
- Thijs Roumen, Information Science, Cornell Tech, New York, New York, United States
- Valkyrie Savage, Department of Computer Science, University of Copenhagen, Copenhagen, Denmark
- Lining Yao, Mechanical Engineering, Morphing Matter Lab, University of California, Berkeley, Berkeley, California, United States
- Clement Zheng, Division of Industrial Design, National University of Singapore, Singapore, Singapore, Singapore
Description: Digital fabrication research within HCI has generated powerful new techniques, tools, and systems, enabling lay users to create novel application devices. Yet many of these contributions remain confined to academic publications or lab prototypes. This workshop asks how fabrication research can make an impact beyond the paper. We will examine motivations for dissemination, strategies employed, and lessons learned from both successes and failures. Through two invited keynotes and interactive ideation activities, we will chart pathways by which fabrication research reaches the real world. The outcome will be a set of shared notes and insights, documenting practices that help researchers extend the reach of their work.
W33: Growing Bio-HCI at CHI: Exchanging Materials, Tools, Practices, and Artifacts
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Fiona Bell, Information Systems, University of Maryland, Baltimore County, Baltimore, Maryland, United States
- Jingwen Zhu, Cornell University, Ithaca, New York, United States
- Nadia Campo Woytuk, KTH Royal Institute of Technology, Stockholm, Sweden
- Ms Fernanda Soares da Costa ITI/LARSyS, IST University of Lisbon, Lisbon, Portugal
- Lauren Thu, School of Interactive Arts and Technology, Simon Fraser University, Vancouver, British Columbia, Canada
- Qiuyu Lu, Interbeing Lab, School of Design, The Hong Kong Polytechnic University, Hong Kong, China
- Katherine W Song, Knowledge and Intelligence Design, Delft University of Technology, Delft, Netherlands
- Phillip Gough, Design Lab, School of Architecture, Design and Planning, The University of Sydney, Sydney, NSW, Australia
- Cindy Hsin-Liu Kao, Cornell University, Cornell University, Ithaca, New York, United States
- Marion Koelle, DCSM, Hochschule RheinMain, Wiesbaden, Germany
- Valentina Nisi, ITI/LARSyS, IST University of Lisbon, Lisbon, Portugal
- Ron Wakkary, School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada; Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands
Description: Biological Human-Computer Interaction (Bio-HCI) has recently emerged as a rapidly growing and evolving area of research that explores the intersections of biology and technology. While vast in scope, the integration of biological systems, processes, and organisms within HCI serves as fertile ground for developing new, sustainable perspectives and methods of design. Consequently, this workshop aims to grow the ecosystem of Bio-HCI works by facilitating a space for experienced researchers and practitioners to exchange biomaterial recipes, biofabrication tools, biomaking practices, and biodesigned artifacts. Participants will share these contributions in a show-and-tell format—providing physical samples to demonstrate and explain their work. The show-and-tell will further provide a scaffold for drawing connections between works and serve as a starting point to discuss challenges, tensions, and barriers, followed by future opportunities. All show-and-tell contributions will be compiled into a collective zine to highlight, disseminate, and cultivate the current ecosystem of Bio-HCI at CHI.
W34: HCI-TERRA: HCI Towards EnviRonmentally Responsible AI
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Georgia Panagiotidou, King’s College London, London, United Kingdom
- Christina Bremer, Department of Public Health and Primary Care, University of Cambridge, Cambridge, United Kingdom
- Silvia Cazacu, KU Leuven, Leuven, Belgium
- Sinem Görücü, King’s College London, London, United Kingdom
- Nanna Inie, Computer Science, IT University of Copenhagen, Copenhagen, Denmark
- Luiz A. Morais, Centro de Informática, Universidade Federal de Pernambuco, Recife, Brazil
- Raghavendra Selvan, University of Copenhagen, Copenhagen, Denmark
- Ben Snaith, King’s College London, London, United Kingdom
- Ana Valdivia, Oxford Internet Institute, University of Oxford, Oxford, United Kingdom
Description: The rapid adoption of generative artificial intelligence (GenAI) has come with a significant environmental burden due to increased resource usage. Such material and environmental impacts are no surprise. This workshop is a call for HCI researchers to critically reflect on the energy, water, and other resource overuse of AI systems by not only developing tools but also by supporting researchers, artists, activists and local communities to collect, understand, and equip themselves with knowledge. The goal is to lay solid foundations of a community of HCI researchers interested in mitigating the environmental impact of AI and accordingly bring methods from our inherently interdisciplinary domain that go beyond solutionist narratives. Following a successful workshop at FAccT ’25, this workshop will consolidate ideas and create a grand challenges and opportunities map of this emerging topic of interest in HCI. Participation will be open to seasoned and early career researchers and we will solicit descriptions of completed projects, works-in-progress, and provocations.
W35: Herding CATs: Making Sense of Creative Activity Traces
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Max Kreminski, Storytelling Lab, Midjourney, San Francisco, California, United States
- Amy Smith, Queen Mary University London, London, United Kingdom
- John Joon Young Chung, Midjourney, San Francisco, California, United States
- Kihoon Son, School of Computing, KAIST, Daejeon, Republic of Korea
- Qian Yang, Computing and Information Science, Cornell University, Ithaca, New York, United States
- Sang Won Lee, Virginia Tech, Blacksburg, Virginia, United States
- Noor Hammad, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Eric Rawn, Electrical Engineering and Computer Science, University of California, Berkeley, Berkeley, California, United States
- Shm Garanganao Almeda, EECS, UC Berkeley, Berkeley, California, United States
- J.D. Zamfirescu-Pereira, Computer Science, UCLA, Los Angeles, California, United State
Description: This workshop aims to advance the analysis of creative activity traces, particularly those captured through user interaction with software creativity support tools (CSTs). Traces of creative activity constitute a rich resource for identifying the impacts of CSTs—especially AI-based CSTs—on the creative process, and may also inform general-purpose process theories of creativity. Several new approaches to making sense of these traces have been introduced in the past few years, but many of these approaches have emerged from largely disjoint research communities, hindering the development of a shared analytical toolkit. We propose to gather HCI and creativity researchers, including proponents of several different trace analysis techniques, to sketch out a technique design space to guide future empirically grounded research on creativity support.
W36: Human Expertise for AI Red-Teaming and Scalable Evaluation
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Alice Qian, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Srravya Chandhiramowuli, Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
- Laura Dabbish, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Hong Shen, Human-Computer Interaction Institute, Carnegie Mellon University , Pittsburgh, Pennsylvania, United States
- Alex S Taylor, Design Informatics, University of Edinburgh, Edinburgh, Scotland, United Kingdom
- Ding Wang, Google, Atlanta, Georgia, United States
- Theodora Skeadas, Humane Intelligence, Cambridge, Massachusetts, United States
- Bolor-Erdene Jagdagdorj, Microsoft, Seattle, Washington, United States
Description: Rapid adoption of generative AI has outpaced the infrastructure needed to red team systems responsibly. This workshop tackles a core tension: scaling AI red teaming while centering human expertise and well-being. We convene academic, industry, and nonprofit practitioners for two threads. (A) Vision: surface high-level goals and principles for effective, humane red teaming. (B) Build: identify opportunities to support human-AI red teaming, such as scenario libraries, role prompts for red teamers, and calibration methods that align automated efforts with human expertise. Through this workshop, we will develop a vision for the future of effective AI red teaming that leverages and protects human expertise while meeting the needs of evaluation at scale.
W37: Human-AI Interaction Alignment: Designing, Evaluating, and Evolving Value-Centered AI For Reciprocal Human-AI Futures
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Hua Shen, Computer Science, Data Science and Engineering, New York University, Shanghai, Shanghai, China; Tandon School of Engineering, New York University, New York, New York, United States
- Tiffany Knearem, MBZUAI, Abu Dhabi, United Arab Emirates
- Divy Thakkar, Google, Mountain View, California, United States
- Pat Pataranutaporn, MIT Media Lab, Massachusetts Institute of Technology, Boston, Massachusetts, United States
- Anoop K. Sinha, Paradigms of Intelligence, Google, Mountain View, California, United States
- Yike Shi, School of Computer Science, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Jenny T Liang, School of Computer Science, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Lama Ahmad, OpenAI, San Francisco, California, United States
- Tanushree Mitra, University of Washington, Seattle, Washington, United States
- Brad A Myers, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Yang Li, Google DeepMind, Mountain View, California, United States
Description: The rapid integration of generative AI into everyday life underscores the need to move beyond unidirectional alignment models that only adapt AI to human values. This workshop focuses on bidirectional human-AI alignment, a dynamic, reciprocal process where humans and AI co-adapt through interaction, evaluation, and value-centered design. Building on our past CHI 2025 BiAlign SIG and ICLR 2025 Workshop, this workshop will bring together interdisciplinary researchers from HCI, AI, social sciences and more domains to advance value-centered AI and reciprocal human-AI collaboration. We focus on embedding human and societal values into alignment research, emphasizing not only steering AI toward human values but also enabling humans to critically engage with and evolve alongside AI systems. Through talks, interdisciplinary discussions, and collaborative activities, participants will explore methods for interactive alignment, frameworks for societal impact evaluation, and strategies for alignment in dynamic contexts. This workshop aims to bridge the disciplines’ gaps and establish a shared agenda for responsible, reciprocal human-AI futures.
W38: Human-AI-UI Interactions Across Modalities
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Kewen Peng, Kahlert School of Computing, University of Utah, Salt Lake City, Utah, United States
- Jeffrey Nichols, Apple, Seattle, Washington, United States
- Christof Lutteroth, Computer Science, University of Bath, Bath, United Kingdom
- Tiffany Knearem, MBZUAI, Abu Dhabi, United Arab Emirates
- Felix Kretzer, human-centered systems lab (h-lab), Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
- Jeffrey P Bigham, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States; Apple, Pittsburgh, Pennsylvania, United States, jbigham@apple.com
- Alexander Maedche human-centered systems lab (h-lab), Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
- Yue Jiang University of Utah, Salt Lake City, Utah, United States
Description: Designing and developing user-friendly interfaces has long been a cornerstone of HCI research, yet today we are at a turning point where UIs are no longer designed solely for humans but also for intelligent agents that act on users’ behalf, while UIs are also expanding beyond 2D screens into extended reality environments with inherently multimodal characteristics, together challenging us to rethink the role of the UI as a mediator of human–AI interaction. This workshop will explore how UI agents bridge human intent and system behavior by interpreting multimodal inputs and generating adaptive outputs across surfaces from screens to extended reality (XR), and we will examine not only their technical capabilities but also their broader impact, including how agents reshape daily workflows, how bidirectional alignment between human and AI activity can be achieved, and how generative models may transform UI creation. XR provides a compelling testbed for these questions and highlights challenges around accuracy, efficiency, transparency, accessibility, and user agency, setting the stage for the next generation of intelligent and adaptive UIs.
W39: Human-Centered Explainable AI (HCXAI): Re-examining XAI in the Era of Agentic AI
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Upol Ehsan, Khoury College of Computer Sciences, Northeastern University , Boston, Massachusetts, United States
- Amal Alabdulkarim, Georgia Institute of Technology, Atlanta, Georgia, United States
- Kenneth Holstein, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Min Kyung Lee, School of Information, University of Texas at Austin, Austin, Texas, United States
- Andreas Riener, Human-Computer Interaction Group, Technische Hochschule Ingolstadt, Ingolstadt, Bavaria, Germany
- Justin D. Weisz, IBM Research, Yorktown Heights, New York, United States
Description: Making AI explainable requires more than algorithmic transparency: it demands understanding who needs explanations and why. In our sixth CHI workshop on Human-Centered XAI (HCXAI), we shift focus to agentic AI systems. LLM-based agents foundationally challenge existing explainability paradigms. Unlike traditional AI that produces single outputs, agents plan multi-step strategies, invoke tools with real-world consequences, and coordinate with other systems; yet current XAI approaches fail to address these complexities. Users need to understand not just what an agent might do, but the cascade of actions it could trigger, the risks involved, and why responses take time. Even our expanded HCXAI frameworks struggle with these new demands. Through our workshop series, we have built a strong community making important conceptual, methodological, and technical impact. This year, we re-examine what human-centered explainable AI means in the agentic era, bringing together researchers and practitioners to shape explainability for both users and developers of these systems.
W40: Mapping the Responsible Democratization of Generative AI through Participatory Futuring
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Anniek Jansen, Department of Communication and Cognition, Tilburg University, Tilburg, Netherlands
- Supraja Sankaran, Department of Communication and Cognition, Tilburg University, Tilburg, Netherlands
- Matilda Kalving, Faculty of Information Technology and Communication Sciences, Tampere University, Tampere, Finland
- Kaisa Väänänen, Computing Sciences, Human-Centered Technology, Tampere University, Tampere, Finland
- Eva Geurts, Digital Future Lab, Hasselt University – Flanders Make, Diepenbeek, Belgium
- Gustavo Alberto Rovelo Ruiz, Expertise Centre for Digital Media, Hasselt University – tUL – Flanders Make, Hasselt, Belgium
- Cosmin Munteanu, Department of Systems Design Engineering, University of Waterloo, Waterloo, Ontario, Canada
- Aakash Johry, Department of Design, Indian Institute of Technology Delhi, New Delhi, India
- Jonna Häkkilä, University of Lapland, Rovaniemi, Finland
Description: Generative AI (genAI) is rapidly reshaping domains such as education, sustainability, art, and health. While its democratization promises broader access and innovation, it also risks reinforcing existing inequalities and introducing new ethical concerns. This workshop explores the responsible democratization of genAI, its use, development, governance, and distribution of benefits, through the lens of HCI. We invite HCI researchers, designers, and practitioners to collaboratively reflect on how genAI is being democratized across domains and how this process might evolve. Using the four perspectives proposed by Seger et al. 💬 use, 🛠 development, 🏛 governance, ➕ benefits), we aim to identify emerging trends, tensions, and opportunities for shaping equitable genAI futures. Grounded in HCI, this workshop aims to foster interdisciplinary dialogue and contribute to inclusive and ethical genAI democratization by mapping current practices in different domains, exploring possible futures, and identifying trends and connections across the domains.
W41: Moving Beyond Clicks: Rethinking Consent and User Control in the Age of AI
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- William Seymour, Department of Informatics, Kings College London, London, United Kingdom
- Florian Alt, LMU Munich, Munich, Germany
- Zinaida Benenson, IT Security Infrastructures Lab, Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen, Germany
- Sophie Grimme, OFFIS – Institute for Information Technology, Oldenburg, Germany
- Farzaneh Karegar, Karlstad University, Karlstad, Sweden
- Maija Elina Poikela, Berlin Institute of Health, Charité Universitaetsmedizin Berlin, Berlin, Germany
- Arianna Rossi, LIDER Lab, DIRPOLIS, Sant’Anna School of Advanced Studies, Pisa, Italy
- Mark Warner, Computing Science, University College London, London, London, United Kingdom
Description: Current privacy consent mechanisms often let users down: cookie banners violate informed consent requirements, privacy policies are still difficult to understand, and transparency alone does not guarantee the protection of personal data. In other words, privacy controls are often not user-friendly, let alone felt as mechanisms for empowerment. As AI processes more and more personal data and plays an increasingly important role in society, these challenges are becoming more acute. Emerging systems based on large-scale data and machine learning complicate the boundaries of user control and consent; invisible inferences, decisions delegated to AI agents, and opaque personalisation create new challenges. While prior HCI research has examined the usability of consent and explored ways to improve it, the community still lacks a systematic exploration of consent in the age of AI. Therefore, this workshop brings together experts from AI, HCI, privacy, social sciences, policy, and law fields, to imagine how consent and control must evolve beyond “scroll-and-click” towards richer, contextual, and adaptive mechanisms reflecting human capabilities and values. It re-imagines consent and user control in the AI era, distinguishing between explicit decisions and the broader ways in which people can influence how their data is used. Using the Futures Design Toolkit, participants will develop future personas and create design provocations through prototyping. We are seeking position papers that address: novel consent mechanisms, the privacy impact of AI, privacy decision delegation models, and new interaction modalities for user consent and control. We will produce design artefacts and research directions for privacy control tools that are more effective, usable, and accessible than existing mechanisms.
W42: Next Steps for Augmented Reality On-the-Move: Challenges and Opportunities
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Helen Stefanidi, University of Salzburg, Salzburg, Salzburg, Austria; Salzburg University of Applied Sciences, Puch, Salzburg, Austria
- Vincent van Rheden, Human Computer Interaction Division, University of Salzburg, Salzburg, Austria
- Linjia He, Exertion Games Lab, Monash University, Melbourne, Australia
- Michelle Adiwangsa, School of Computing, Australian National University, Canberra, Australian Capital Territory, Australia
- Jan-Hendrik Sünderkamp, Creative Technologies, Salzburg University of Applied Sciences, Salzburg, Austria; Artificial Intelligence and Human Interfaces, University of Salzburg , Salzburg, Austria
- Alina Itzlinger, University of Salzburg, Salzburg, Austria
- Andrii Matviienko, KTH Royal Institute of Technology, Stockholm, Sweden
- Julie R. Williamson, Advanced Research Centre, University of Glasgow, Glasgow, United Kingdom
- Ian Oakley, School of Electrical Engineering, KAIST, Daejeon, Republic of Korea
- Markus Tatzgern, Salzburg University of Applied Sciences, Puch, Austria
- Alexander Meschtscherjakov Department of Artificial Intelligence and Human Interfaces, University of Salzburg, Salzburg, Salzburg, Austria
Description: Recent advancements in augmented reality (AR) technologies have brought us closer to the vision of everyday ubiquitous computing and pervasive AR use. State-of-the-art AR glasses now enable mobile, on-the-move experiences that extend beyond laboratory settings. This promise has already been explored across diverse mobile contexts, including transportation, entertainment, shopping, and tourism. This workshop focuses on AR on-the-move, examining how AR can support interaction in dynamic settings where environmental and social contexts shift rapidly and users are in locomotion. We will discuss both the unique challenges and the rich opportunities such scenarios present for meaningful augmentation and new forms of interaction. By uniting established scholars and emerging researchers from across HCI, this workshop seeks to map out critical directions for future inquiry. Through hands-on activities and reflection, participants will collectively identify key opportunities, challenges, and next steps for advancing research on AR on-the-move.
W43: Participation, Procurement & Proof of Impact in Public Sector AI Innovation
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Devansh Saxena, The Information School, University of Wisconsin-Madison, Madison, Wisconsin, United States
- Erina Seh-Young Moon, University of Toronto, Toronto, Ontario, Canada
- Anna Kawakami, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Corey Jackson The Information School, University of Wisconsin – Madison, Madison, Wisconsin, United States
- Min Kyung Lee, School of Information, University of Texas at Austin, Austin, Texas, United States
- Sarah E Fox, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Shion Guha, Faculty of Information, University of Toronto, Toronto, Ontario, Canada
- Sheena Erete, College of Information Studies, University of Maryland College Park, College Park, Maryland, United States
- Jean Hardy, Dept of Media & Information, Michigan State University, East Lansing, Michigan, United States
Description: Public sector agencies are rapidly adopting AI systems to make critical decisions that span across services such as benefits eligibility, housing and homelessness services, child welfare services, mobility, inspections, and more. This foregrounds long‑standing HCI concerns about participatory design in settings marked by institutional constraints, public accountability, and uneven power dynamics. While there is broad agreement that community‑centered practices are necessary, practitioners still wrestle with three practical questions: (1) which participatory methods fit distinct stages of the AI lifecycle; (2) what to measure to show that engagement influenced problem framing, data, model, design, or policy; and (3) how procurement and vendor management can make participation feasible and verifiable when agencies acquire AI tools rather than build in-house. This workshop will focus on two themes: \textit{methods and measures}, to identify practical ways of showing how participation shapes design and policy, and \textit{procurement and contracts}, to explore how engagement requirements can be embedded in vendor agreements.
W44: Participatory Data Governance in Practice
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Jovan Powar, Alan Turing Institute, London, United Kingdom
- Emma Marlene Kallina, Research Center Trustworthy Data Science and Security (RC-Trust), UA Ruhr University Duisburg-Essen, Duisburg, Germany; University of Cambridge, Cambridge, United Kingdom
- Anna Ida Hudig, Department of Computer Science and Technology, University of Cambridge, Cambridge, United Kingdom; HANAH Ecosystem, Amsterdam, Netherlands
- Jatinder Singh, Research Center Trustworthy Data Science and Security (RC-Trust) of the UA Ruhr, University Duisburg-Essen, Duisburg, Germany; Department of Computer Science & Technology, University of Cambridge, Cambridge, United Kingdom
- Lin Kyi, Max Planck Institute for Security and Privacy, Bochum, Germany
- Heleen Janssen, Institute for Information Law, University of Amsterdam, Amsterdam, Netherlands
- Genevieve Smith, Berkeley AI Research Lab, University of California, Berkeley, Berkeley, California, United States
- Renwen Zhang, Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore, Singapore
Description: Participatory data governance is a broad field of study concerned with institutions and mechanisms which involve communities in decisions about and use of data. Within this broader field, structural approaches to participatory data governance—such as data trusts, cooperatives, and other intermediaries—are gaining in prominence among researchers, practitioners, and policymakers. However, most existing work emphasizes the legal and structural design of these models, and overlooks the most crucial factor to these initiatives’ success: the participatory methods through which affected communities are meaningfully engaged and empowered to shape data use. This workshop introduces the CHI community to this emerging field. By connecting established HCI expertise in areas such as transparency, accountability, co-design, and governance to the socio-legal frameworks and growing practice of participatory data intermediaries, the workshop seeks to build a sustained research agenda towards concrete methods for participatory governance in diverse contexts. In doing so, we aim to accelerate the adoption of participatory models of data governance.
W45: PoliSim@CHI 2026: LLM Agent Simulation for Policy
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Yuxuan Li, School of Computer Science, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Wesley Hanwen Deng, Human-Computer Interaction Institution, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Xuhui Zhou, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Kevin Klyman, Stanford University, Stanford, California, United States
- Chun Yu, Department of Computer Science and Technology, Tsinghua University, Beijing, China
- Yuanchun Shi, Department of Computer science and Technology, Tsinghua University, Beijing, China
- Nicholas Vincent, Simon Fraser University, Burnaby, British Columbia, Canada
- Amy X. Zhang, CSE, University of Washington, Seattle, Washington, United States
- Maarten Sap, Language Technologies Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Sauvik Das, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Hirokazu Shirado, School of Computer Science, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Description: Recent advances in large language models (LLMs) have opened new possibilities for simulating complex social interactions at scale. LLM agent simulations can embed institutional realities and local knowledge while representing heterogeneous agents with diverse reasoning and communication styles. These capabilities make them promising testbeds for policy, offering ways to stress-test interventions and anticipate unintended consequences. Despite this potential, institutional uptake has been limited. Drawing on HCI traditions such as participatory and user-centered design, we argue that in policy contexts, the usefulness of LLM agent simulations is unlikely to increase linearly with technical sophistication. Instead, it emerges through iterative, stakeholder-engaged design, as policymakers build trust, discover system limits, and recalibrate expectations. This workshop will bring together HCI and NLP researchers, policymakers, and designers to explore how LLM agent simulations can become genuinely useful for policy implementation. We will examine how simulations can be made more useful for policy, how they can be used responsibly, and how simulation capabilities and policy requirements can co-evolve at scale. Through keynotes, presentations, and interactive sessions, participants will share case studies, identify challenges, and chart a cross-disciplinary agenda for technical development, institutional trust, and adoption.
W46: Restoring Human Authenticity in AI-Mediated Communication
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Jiyeon Amy Seo, School of Information, University of Michigan, Ann Arbor, Michigan, United States
- Hyungjun Cho, School of Art + Art History, University of Florida, Gainesville, Florida, United States,
- Naomi Yamashita, Social Informatics, Kyoto University, Kyoto, Japan
- Woosuk Seo, Emergency Medicine, Yale University, New Haven, Connecticut, United States
- Ge Gao, College of Information, University of Maryland, College Park, Maryland, United States
- Elizabeth Gerber, Northwestern University, Evanston, Illinois, United States
- Volker Wulf, Institute of Information Systems and New Media, University of Siegen, Siegen, Germany
- Pernille Bjørn, Human Centred Computing, Department of Computer Science, University of Copenhagen, Copenhagen, Denmark
- Donghee Yvette Wohn, New Jersey Institute of Technology, Newark , New Jersey, United States
Description: People now connect, collaborate, and maintain relationships through technologies far more complex than early computer-mediated communication (CMC). Beyond text, audio, and video, today’s tools include social robots, tangible interfaces, and virtual reality, all actively shaping routines and relationships. The rapid rise of AI further changes the picture: it now edits, augments, and even generates messages, transforming how people express intentions and emotions. These capabilities promise assistive gains but also raise concerns about authenticity, over-automation, and interaction quality. This workshop invites interdisciplinary researchers and practitioners to examine opportunities and challenges in integrating AI into communication technologies. We view communication as a layered social practice involving the negotiation of presence and connectedness, attention to partners and contexts, and self-presentation while attuning to others’ emotions. Our goals are to: (1) co-develop design agendas grounded in these practices, (2) identify recurring opportunities and risks of AI integration, and (3) propose sustainable directions that respect autonomy, authenticity, and social well-being. Participants will share experiences and uncover design opportunities through short talks and interactive sessions. Together, we aim to deepen understanding of CMC in the age of AI and reimagine technologies that foster meaningful interaction.
W47: Science and Technology for Augmenting Reading (STAR)
Thursday, April 16, 2026 – Short (16:30 – 18:00 CEST)
Organizers:
- Tal August, Siebel School of Computing and Data Science, University of Illinois Urbana-Champaign , Urbana, Illinois, United States
- Andrew Head, Department of Computer and Information Science, University of Pennsylvania, Philadelphia, Pennsylvania, United States
- Alexa Siu, Adobe Research, San Jose, California, United States
- Elena L. Glassman, Computer Science, Harvard University, Cambridge, Massachusetts, United States
- Jonathan K. Kummerfeld, School of Computer Science, The University of Sydney, Sydney, NSW, Australia
- Joseph Chee Chang, AI2, Allen Institute for AI, Seattle, Washington, United States
- Lucy Lu Wang, Information School, University of Washington, Seattle, Washington, United States, Allen Institute for AI, Seattle, Washington, United States
- Marti Hearst, UC Berkeley, Berkeley, California, United States
Description:
The landscape of technology for consuming information is changing rapidly. One mode of information consumption, reading, stands to see profound changes due to its ubiquity and frequency as a cognitive task. Better reading technology could transform texts on demand so that they are easier to read, surface hard-to-find information, support synthesis, and better engage readers. The possibilities have been considerably expanded with the maturation of AI. The purpose of this workshop is to provide a platform for the growing cohort of HCI and AI researchers interested in augmented reading interfaces to define high-impact areas of development and standards of success. This platform will arise from two components of our workshop. The first is a brief and engaging format of introductions among community members through lightning talks. The second is a set of affinity group activities that will identify fresh opportunities for augmenting reading against the backdrop of reading theories, evaluation practices, and emerging technology.
W48: Sensemaking and AI 2026: Uses, Behaviors, Design, and Recommendations
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Daniel M. Russell, Search Quality, Stanford University, Palo Alto, California, United States
- Laura Koesten, Computer Science, MBZAIU (Abu Dhabi), Abu Dhabi, United Arab Emirates
- Aniket Kittur, Computer Science, CMU, Pittsburgh, Pennsylvania, United States
- Regina Schuster, Computer Science, University of Vienna, Vienna, Austria
Description: Sensemaking is a common activity in the analysis of a large or complex amount of information. It has also been an active area of research for at least 25 years. Such an active area of HCI research over a quarter century poses fundamental questions about how do people come to understand difficult sets of information? How do they find the data in the first place? How do their sensemaking tools help frame (or hinder) their ability to understand? The information workplace is increasingly dominated by high velocity, high volume, and complex information streams. At the same time, understanding how sensemaking operates has become an urgent need in an era of increasingly unreliable news and information sources. We are at a time when poor AI sensemaking can have terrible consequences while increasing reliance on automated sensemaking tools can degrade our human capabilities for sensemaking There has been a huge amount of work in this space, the research involved is scattered over a number of different domains with differing approaches. This workshop will focus on the most recent work in sensemaking, the methods, technologies and behaviors that people do when making sense of their complex information spaces. Given the immense amount of work in using AI tools for sensemaking purposes, we will also create a wide-ranging synthesis of sensemaking AI systems over the past several years. Our goal is to create a cross-disciplinary view of how sensemaking works in people, along with the human behaviors, biases, proclivities, and technologies required to support it.
W49: Shaping Future Human Connection: Social Augmentation through XR Technologies
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Alessandro Visconti, DAUIN, Politecnico di Torino, Torino, Italy
- Fabrizio Lamberti, Dipartimento di Automatica e Informatica, Politecnico di Torino, Torino, Italy
- Theophilus Teo, Empathic Computing Lab, University of South Australia, Mawson Lakes, South Australia, Australia
- Gun A. Lee, IVE STEM, University of South Australia, Adelaide, SA, Australia
- Allison Jing, Computing Technologies, RMIT University, Melbourne, Australia, Empathic Computing Lab, University of South Australia, Adelaide, Australia
- Kiyoshi Kiyokawa, Cybernetics and Reality Engineering Laboratory, Nara Institute of Science and Technology, Ikoma, Nara, Japan
- Adalberto L. Simeone, Department of Computer Science, KU Leuven, Leuven, Belgium
Description: Human social interactions are undergoing profound transformations, driven by the rapid evolution of communication technologies. In particular, Extended Reality (XR) technologies have reshaped how people connect, collaborate, and communicate across distances. Beyond simply reproducing real-world interactions, XR enriches communication by enabling the exchange of social and emotional cues, clarifying intent, enhancing emotional expression, and supporting collaboration. The recent advancement of artificial intelligence further amplifies this potential by allowing adaptive, context-sensitive augmentation. Research on social augmentation contributes both theoretically, by deepening our understanding of human social and emotional interaction, and practically, by informing the design of XR systems that foster meaningful, inclusive, and ethically grounded interactions. However, research often overlooks long-term engagement, inclusivity, ethics, and the subtle dynamics of social-emotional exchange. This workshop brings together researchers, designers, and practitioners to explore the challenges, opportunities, and methodologies of Social XR, fostering interdisciplinary dialogue and laying the foundation for sustainable, inclusive, and ethically responsible research and practice.
W50: Shaping HCI Research for Children’s Care Ecosystem Involvement
Thursday, April 16, 2026 – Short (14:15 – 15:45 CEST)
Organizers:
- Evropi Stefanidi, TU Wien, Vienna, Austria
- Lucas M. Silva, Computer Science, University of Iowa, Iowa City, Iowa, United States
- Bengisu Cagiltay, Department of Computer Sciences, University of Wisconsin – Madison, Madison, Wisconsin, United States
- Aehong Min, Department of Informatics, University of California, Irvine, Irvine, California, United States
- Eva Eriksson, Aarhus University, Aarhus, Denmark
- Gillian R Hayes, Informatics, University of California, Irvine, Irvine, California, United States
Description: Recent HCI research emphasizes the importance of considering children’s care ecosystems in the design of technologies, extending the focus beyond families to include teachers, peers, therapists, and institutions. While this ecosystem perspective opens opportunities for more inclusive and collaborative technologies, it also introduces challenges such as recruitment, power dynamics, reconciling diverse perspectives, and complex ethical considerations. This CHI 2026 workshop builds on prior community efforts at IDC 2023, CHI 2024, and IDC 2025. Its primary focus is on children’s care ecosystems, but we also welcome researchers working with other populations who wish to apply an ecosystem lens. The workshop will bring together researchers and practitioners to discuss opportunities, challenges, and methods, and to collaboratively articulate a research agenda for care ecosystem-centered HCI. Participants will engage in mapping and synthesis activities that produce care ecosystem maps and a shared artifact capturing priorities and open questions for care ecosystem-centered HCI, while also fostering collaboration and building community ties across disciplines and stakeholder contexts.
W51: Social and Emotional Uses of AI
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Emily Tseng, Microsoft Research, New York, New York, United States Human-Centered Design and Engineering, University of Washington, Seattle, Washington, United States
- Daniel A. Adler, Information Science, Cornell University, New York, New York, United States, Computer Science and Engineering, University of Michigan, Ann Arbor, Michigan, United States
- Ashley Marie, Walker Trust & Safety Research, Google, New York, New York, United States
- Renee Shelby, Google Research, San Francisco, California, United States
- Stevie Chancellor, Computer Science and Engineering, University of Minnesota, Minneapolis, Minnesota, United States
- Eugenia Kim, Microsoft, New York, New York, United States
- Sachin R Pendse, University of California San Francisco, San Francisco, California, United States
- Renwen Zhang, Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore, Singapore
Description: More and more people look to generative AI for social and emotional support — presenting profound interpersonal and societal risks. In this workshop, we invite HCI researchers across the sub-communities of digital safety, digital mental health and well-being, and responsible AI to come together and articulate a shared research agenda for HCI to lead the design, governance, and safeguarding of social and emotional uses of AI. Workshop participants will engage in a series of talks and group discussions focused on defining and addressing foundational, methodological, and translational challenges towards safer AI use.
W52: Sociotechnical Imaginaries of Responsible Design: A Case for Mitigating Gender-based Online Harm
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Min Zhang, The Open University, Milton Keynes, Buckinghamshire, United Kingdom The Centre for Protecting Women Online, Milton Kynes, Buckinghamshire, United Kingdom
- Arosha K Bandara, Centre for Protecting Women Online / School of Computing & Communications, The Open University, Milton Keynes, United Kingdom
- Gordon Rugg, Hyde & Rugg Associates, Stoke-On-Trent, United Kingdom Keele University, Newcastle, United Kingdom
- Irum Rauf, School of Computing and Communications, The Open Univesrity, Milton Keynes, Buckinghamshire, United Kingdom Lero, Limerick, Ireland
- Dilrukshi Gamage, Department of Computation and Intelligent Systems , University of Colombo School of Computing , Colombo, Sri Lanka
- Bashar Nuseibeh, The Open University, Milton Keynes, United Kingdom
- Silvia Podesta, IBM, Copenhagen, Denmark
- Wanling Cai, School of Computer Science and Statistics, Trinity College Dublin, Dublin, Ireland Lero, Limerick, Ireland
- Sarah Robinson, School of Applied Social Studies, University College Cork, Cork, Ireland Lero, Limerick, Ireland
Description: Gender-based online harm has become a global problem due to technological advances and affordances. Despite an increasing interest in designing technical and legal interventions in tackling online harm, the level of online violence against women and girls remains high. Responsible design plays a pivotal role in mitigating technological harms, and it has particularly captured attention in the era of Artificial Intelligence (AI). This workshop aims to use the sociotechnical imaginary framework to bring together HCI researchers, developers, and practitioners across domains and sectors to collectively reflect and envision how responsible design can address gender-based online harm. Through facilitated hands-on activities, participants will explore how new approaches, paradigms, technologies, and mechanisms can be designed and implemented to better understand the responsibility in responsible design. This will also help the HCI community understand how to put responsible design into practice and shape the future of responsible technology that prevents gender-based online harms.
W53: Speech AI for All: The What, How, and Who of Measurement
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Kimi Wenzel, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Alisha Pradhan, Department of Informatics, Ying Wu College of Computing, New Jersey Institute of Technology, Newark, New Jersey, United States
- Maria Teleki, Department of Computer Science & Engineering, Texas A&M University, College Station, Texas, United States
- Tobias M Weinberg, Computer Science – Matter of Tech Lab, Cornell Tech, New york, New York, United States
- Robin Netzorg, EECS, University of California, Berkeley, Berkeley, California, United States
- Alyssa Hillary Zisk, AssistiveWare, Amsterdam, Netherlands
- Anna Seo Gyeong Choi, Cornell University, Ithaca, New York, United States
- Jingjin Li, AImpower.org, Mountain View, California, United States
- Raja Kushalnagar, Gallaudet University, Washington, District of Columbia, United States
- Colin Lea, Apple, Cupertino, California, United States
- Abraham Glasser, Science, Technology, Accessibility, Mathematics, and Public Health (STAMP), Gallaudet University, Washington, District of Columbia, United States
- Christian Vogler, Technology Access Program , Gallaudet University , Washington , District of Columbia, United States
- Ly Xīnzhèn M. Zhǎngsūn, Brown Disability Studies, Georgetown University, Georgetown, District of Columbia, United States
- Nan Bernstein Ratner, Neuroscience and Cognitive Science, University of Maryland, College Park, College Park, Maryland, United States
- Allison Koenecke, Cornell University, Ithaca, New York, United States
- Karen Nakamura Anthropology, University of California, Berkeley, Berkeley, California, United States
- Shaomei Wu, AImpower.org, Menlo Park, California, United States
Description: Optimized for “typical” and fluent speech, today’s speech AI systems perform poorly for people with speech diversities, sometimes to an unusable or even harmful degree. These harms play out in daily life through household voice assistants and workplace meeting services, in higher stakes scenarios like medical transcription, and in emerging applications of AI in augmentative and alternative communication. Standard metrics aiming to quantify these inequities, however, fail to comprehensively understand the impact of speech AI on diverse user groups, and furthermore do not easily generalize to newer speech language and speech generation models. To address these social inequities and measurement limitations, this workshop brings academics, practitioners, and non-profit workers together in proactive dialogue to improve measurement of speech AI performance and user impact. Through a poster session and breakout group discussions, our workshop will extend current understanding on how to best leverage existing metrics, like Word Error Rate, within the HCI design ecosystem, and also explore new innovations in speech AI measurement. Key outcomes of this workshop include: a research agenda for CHI community to guide and contribute to speech AI development, groundwork for new papers on speech AI measurement, and a diversity-centered benchmark suite for external evaluators.
W54: The 3rd InterAI Workshop: Interactive AI for Human-centered Robotics
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Yuchong Zhang, Division of Robotics, Perception and Learning, KTH Royal Institute of Technology, Stockholm, Sweden
- Di Fu, Psychology, University of Surrey, Guildford, Surrey, United Kingdom
- Yong Ma, University of Bergen, Bergen, Norway
- Elmira Yadollahi, School of Computing and Communications, Lancaster University, Lancaster, United Kingdom
- Iolanda Leite, Division of Robotics Perception and Learning, KTH Royal Institute of Technology, Stockholm, Sweden
- Danica Kragic, KTH Royal Institute of Techonology, Stockholm, Sweden
Description: Interactive artificial intelligence (AI) has rapidly emerged as a key field within both the human-computer interaction (HCI) and AI communities, driven by the growth of human-centered and responsible AI over the past few years. Unlike traditional AI approaches that prioritize algorithms, interactive AI emphasizes real-time manipulation, human-centered design, and transparency control in data and algorithms, with the overarching goal of enhancing human benefit. Simultaneously, AI-driven and embodied robotic systems are becoming increasingly integrated into daily life — homes, workplaces, public spaces, and healthcare — where human interaction is central to their success and acceptance. This makes it crucial to design robotic systems that are not only technically capable, but also understandable, trustworthy, and responsive to people’s needs, capabilities, and values. In light of this, we present the third edition of this InterAI workshop \footnote{\url{https://sites.google.com/view/interaiworkshopchi2026/home}} — Interactive AI for Human-Centered Robotics — to the CHI community, aiming to gain deeper insights of this emerging area through a half-day, in-person event. Our objective is to explore the current research landscape, identify challenges, and articulate future research directions for integrating interactive AI into human-centered robotic systems.
W55: The AI Accomplice: Exploring Generative Artificial Intelligence in Facilitating and Amplifying Deceptive Designs
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Thomas Kosch, HU Berlin, Berlin, Germany
- Veronika Krauß, Responsible System Design, Ansbach University of Applied Sciences, Ansbach, Germany
- Christopher Katins, HU Berlin, Berlin, Germany
- Dominik Schön, Technical University of Darmstadt, Darmstadt, Germany
- Mark McGill, School of Computing Science, University of Glasgow, Glasgow, United Kingdom
- Jan Gugenheimer, TU-Darmstadt, Darmstadt, Germany
Description: As generative Artificial Intelligence (AI) becomes increasingly embedded and utilized for digital design, it presents both opportunities and risks. One major concern is its potential to facilitate and incorporate deceptive design patterns into computing technologies, which could manipulate or mislead users to their disadvantage. Similar to the concept of precedent-based design, a common approach in design theory that suggests reapplying previous design solutions to similar or identical problems, generative AI can integrate deceptive design patterns included in the training data a model has seen before. Our workshop explores how generative AI suggests and enacts deceptive design patterns in digital design. The goal of the workshop is to explore the ethical challenges of utilizing generative AI models and develop strategies to detect or prevent manipulative practices, thereby creating more transparent and equitable AI-generated experiences.
W56: The Co-Living between Reality and Virtuality as a Daily Routine
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Georgios Tsampounaris, Event lab, University of Barcelona, Barcelona, Spain, 70% Water Studio, Vienna, Austria
- Alex Pau Fuentes Raventos, EventLab, University of Barcelona, Barcelona, Spain
- Michael Wiesing, Universitat de Barcelona , Barcelona, Spain
- Roger Montserrat Jovellar, University of Barcelona, Barcelona, Spain,
- Kris Pilcher Spatial Sound Lab, MIT, Cambridge, Massachusetts, United States
- Katerina El Raheb Department of Performing and Digital Arts, University of the Peloponnese, Nafplio, Greece
- Artur Pilacinski Medical Faculty, Ruhr University Bochum, Bochum, Germany
- Mel Slater University of Barcelona, Barcelona, Spain
Description: Mixed Reality (MR) is emerging as a new standard of reality, where the blending of virtual and physical elements is set to become the norm. With AI-powered XR wearables being more widely available to the public, users will be able to transition from full Virtual Reality (VR) immersion to augmented environments, and perform hybrid interactions with real and virtual elements.
Although many participants in this workshop may already have substantial experience with immersive technologies, introducing a broader and more diverse population is still a challenge. An inclusive XR design must take into account different backgrounds and needs, from generational gaps and cultural contexts to variations in abilities and neurodivergence.
This workshop invites researchers, designers and practitioners to collectively explore interactive techniques and strategies that support a wide range of contexts and experiences. Through guided discussion, ideas, sparking debates and prototype showcases, our workshop aims to identify strategies for a smoother transition into an MR-centric society.
W57: The Future of Cognitive Personal Informatics
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Christina Schneegass, IDE, TU Delft, Delft, Netherlands
- Francesco Chiossi, LMU Munich, Munich, Germany
- Anna L Cox, UCL Interaction Centre, University College London, London, United Kingdom
- Dimitra Dritsa, Industrial Design Engineering, Delft University of Technology, Delft, Netherlands
- Teodora Mitrevska, LMU Munich, Munich, Germany
- Stephen Rainey, Delft University of Technology, Delft, Netherlands
- Max L Wilson, School of Computer Science, University of Nottingham, Nottingham, United Kingdom
Description: Research on Cognitive Personal Informatics (CPI) is steadily growing as new wearable cognitive tracking technologies emerge on the consumer market, claiming to measure stress, focus, and other cognitive factors. At the same time, with generative AI offering new ways to analyse, visualize, and interpret cognitive data, we hypothesize that cognitive tracking will soon become as simple as measuring your heart rate during a run. Yet, cognitive data remains inherently more complex, context-dependent, and less well understood than physical activity data. This workshop brings together HCI experts to discuss critical questions, including: How can complex cognitive data be translated into meaningful metrics? How can AI support users’ data sensemaking without over-simplifying cognitive insights? How can we design inclusive CPI technologies that consider inter-personal variance and neurodiversity? We will map challenges and opportunities for CPI, considering recent AI advancements, and outline a research road map for the foreseeable future.
W58: The Quality of Speculation: Common Ground for Speculative Design in Human-Computer Interaction?
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Ronda Ringfort-Felner, Ubiquitous Design / Experience & Interaction, University of Siegen, Siegen, Germany
- Judith Dörrenbächer, Ubiquitous Design / Experience & Interaction, University of Siegen, Siegen, Germany
- Chris Elsden, Institute for Design Informatics, University of Edinburgh, Edinburgh, United Kingdom
- James H Auger, CRD, École normale supérieure Paris-Saclay, Paris, France
- James Pierce, School of Art + Art History + Design, University of Washington Seattle, Seattle, Washington, United States
- Richmond Y. Wong, Digital Media, Georgia Institute of Technology, Atlanta, Georgia, United States
- Marc Hassenzahl, Ubiquitous Design / Experience & Interaction, University of Siegen, Siegen, Germany
Description: Speculative design is increasingly being used in Human-Computer Interaction (HCI) to explore the not-yet. Nonetheless, it remains methodologically vague and is often contested. Especially, what counts as good speculation, and how its quality can be conceptualized, is an ongoing discussion. This workshop brings together researchers, designers, and practitioners to collectively explore questions of quality in speculative design. Building on a recently published descriptive taxonomy of quality, the workshop offers this framework as an initial common ground for shared reflection and critique. Participants will analyze speculative designs and engage in critical discussion to examine how quality is constructed and negotiated across practices and contexts. By challenging the taxonomy’s applicability and limits, the workshop will explore diverse perspectives on what constitutes quality. Insights from the workshop will inform refinements to the taxonomy, deepen the conceptualization of quality in speculative design, and strengthen its legitimacy as a research practice.
W59: Third Workshop on Human-Centered Evaluation and Auditing of Language Models: AI Agents-in-the-Loop
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Willem van der Maden, ITU Copenhagen, Copenhagen, Denmark
- Wesley Hanwen Deng, Human-Computer Interaction Institution, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Yu Lu Liu, Computer Science, Johns Hopkins University, Baltimore, Maryland, United States
- Han Jiang, Johns Hopkins University, Baltimore, Maryland, United States
- Valerie Chen, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Haotian Li, Microsoft Research Asia, Beijing, China
- Juho Kim, School of Computing, KAIST, Daejeon, Republic of Korea.
- Q. Vera Liao, Computer Science and Engineering, University of Michigan, Ann Arbor, Ann Arbor, Michigan, United States
- Wei Xu, School of Interactive Computing, Georgia Institute of Technology, Atlanta, Georgia, United States
- Motahhare Eslami, School of Computer Science, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Ziang Xiao, Computer Science, Johns Hopkins University, Baltimore, Maryland, United States
Description: Large Language Models (LLMs) are increasingly deployed in real-world applications but also pose significant risks. Our previous workshop iterations at CHI’24 and CHI’25 brought together HCI and AI researchers to address the “evaluation crisis'” through human-centered evaluation approaches. As the demand for human-centered evaluation grows, a new frontier has emerged: practitioners are increasingly turning to AI agents themselves as tools to support evaluation processes. This third iteration introduces the theme of AI agents-in-the-loop, exploring the emerging frontier where human judgment meets agent automation in LLM evaluation workflows. The workshop will examine critical questions about task allocation between humans and agents, meta-evaluation of evaluator agents, and the design of safeguards that preserve human agency while benefiting from automation. Through position papers, keynote discussion, and collaborative activities, participants will identify key challenges, share emerging practices, and outline research directions for hybrid human-AI auditing and evaluation approaches.
W60: Tools for Thought: Understanding, Protecting, and Augmenting Human Cognition with Generative AI—From Vision to Implementation
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Zelun Tony Zhang, Chair for Human-Centered Technologies for Learning, TU Munich, Munich, Germany
- Nick von Felten, University of St.Gallen, St. Gallen, Switzerland
- Leon Reicherts, University of St. Gallen, St. Gallen, Switzerland
- Lev Tankelevitch, Microsoft Research, Cambridge, United Kingdom
- Zhitong Guan, School of Information, The University of Texas at Austin, Austin, Texas, United States
- Sean Rintel, Microsoft Research, Cambridge, United Kingdom
- Yue Fu, Information School, University of Washington, Seattle, Washington, United States
- Jessica He, IBM Research, Cambridge, Massachusetts, United States
- Kenneth Holstein, Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
- Advait Sarkar, Microsoft Research, Cambridge, United Kingdom
- Gonzalo Ramos, Independent Researcher, KIRKLAND, Washington, United States
- Anuschka Schmitt, Department of Management, The London School of Economics and Political Science, London, United Kingdom
- Anjali Singh, School of Information, University of Michigan, Ann Arbor, Michigan, United States
- Haotian Li, Microsoft Research Asia, Beijing, China
- Srishti Palani Tableau Research , Salesforce, Palo Alto, California, United States
- Peter Dalsgaard, Digital Creativity Lab, Aarhus University, Aarhus, Denmark
Description: Building on the first Tools for Thought (TfT) workshop at CHI 2025, we invite researchers, designers, and practitioners to further operationalise approaches for the design, usage, and evaluation of Generative Artificial Intelligence (GenAI) as a TfT. The first goal of the workshop is to put into focus which outcomes a TfT should help people achieve to effectively augment their cognition while avoiding its erosion. Secondly, we will explore how to achieve these outcomes through design and usage strategies. Third, the workshop will also address what a TfT needs for its successful adoption and integration into people’s flow, so that they can benefit from the tools’ potential in their own terms. By focussing on these three research goals, the workshop aims to further develop and advance the multidisciplinary TfT community interested in exploring research frameworks, theories, methods, and approaches to conceptualising, designing, and researching GenAI as a TfT.
W61: Toward Relationship-Centered Care with AI: Designing for Human Connections in Healthcare
Thursday, April 16, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Woosuk Seo, Emergency Medicine, Yale University, New Haven, Connecticut, United States
- Edward R Melnick, Emergency Medicine, Yale University, New Haven, Connecticut, United States
- Hyunggu Jung, Seoul National University, Seoul, Republic of Korea.
- Yasaman S. Sefidgar, Paul G. Allen School of Computer Science and Engineering, University of Washington, Seattle, Washington, United States
- Mattew Sakumoto, University of California, San Francisco, San Francisco, California, United States
- Isabel Schwaninger, dMed Group, LCSB, University of Luxembourg, Esch-sur-Alzette, Luxembourg
- Sarah Krüg, CANCER101, New York, New York, United States
- Andrew B.L. Berry, Medical Social Sciences, Northwestern University, Chicago, Illinois, United States
- Bat-Zion Hose, School of Medicine, Georgetown University, Washington, DC, District of Columbia, United States National Center for Human Factors in Healthcare, Washington, DC, District of Columbia, United States
Description: Artificial intelligence (AI) systems are increasingly integrated into healthcare, offering benefits such as greater efficiency, enhanced care delivery, and more personalized patient support. Relationship-centered care (RCC) is a holistic approach that emphasizes trust, respect, and meaningful connections within the interpersonal and social contexts of care, recognizing that care quality depends as much on relationships among patients, clinicians, and care networks. As RCC gains prominence, it is critical to consider how AI can be designed to strengthen—rather than weaken—human connections in healthcare. This workshop introduces relationships as a design lens for AI in healthcare. Moving beyond a narrow focus on personalization and efficiency, it examines how AI systems shape relationships across patient–provider, patient–caregiver, caregiver–provider, and provider–provider contexts. Guided by the principles of RCC, participants will engage in structured discussions to: (1) identify relational challenges associated with current AI systems, (2) explore design opportunities for AI that foster trust, empathy, and collaboration, and (3) define future research and design directions for relationship-centered AI. By foregrounding relational support as a vital yet underexplored dimension, the workshop seeks to generate actionable insights for developing AI systems that actively sustain and enrich human relationships in healthcare, ultimately advancing both care quality and health outcomes.
W62: Towards Proactive Approaches to Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Collaborative Theory-Building Workshop
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Regan L. Mandryk, Computer Science, University of Victoria, Victoria, British Columbia, Canada
- Guo Freeman, School of Computing, Clemson University, Clemson, South Carolina, United States
- Julian Frommel, Utrecht University, Utrecht, Netherlands
- Jan Gugenheimer, TU-Darmstadt, Darmstadt, Germany
- Cliff Lampe, School of Information, University of Michigan, Ann Arbor, Michigan, United States
- Lingyuan Li, Meta, Menlo Park, California, United States
- Michel Wijkstra, Departement of Information and Computing Science / Visualization and Graphics Group (VIG), Utrecht University, Utrecht, Utrecht, Netherlands
- Douglas Zytko University of Michigan-Flint, Flint, Michigan, United States
Description: Toxic and harmful online interactions represent a pervasive issue across diverse contemporary online social spaces, ranging from social media, online gaming, and online dating to social VR. Toxicity has caused severe harms on the mental, emotional, and physical well-being of online users and community members. One reason for the persistence of such online toxicity is that most existing interventions rely on detection and sanctioning, while there is often not one group of “toxic” users that can be sanctioned and excluded. Therefore, exploring proactive interventions that reduce the likelihood of problematic behaviour before it happens is critical. However, to effectively design and develop such interventions, we need to first better understand and theorize the complex contextual interactions that lead to toxic behaviours online (when, why, and for whom it develops). In this workshop, we convene experts spanning various domains of online toxicity to synthesize existing knowledge and initiate the development of a comprehensive theoretical framework that will support the development of proactive interventions to combating toxicity, harassment, and abuse in online social spaces.
W63: Understanding and Engaging Critical Resistance to AI in Education
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Dinesh Ayyappan, Social and Responsible Computing Research Group, Universitat Pompeu Fabra, Barcelona, Catalunya, Spain
- Davinia Hernández-Leo, DTIC, Universitat Pomepu Fabra, Barcelona, Barcelona, Spain
- Robert Larson, Singapore American School, Singapore, Singapore
- Leaf Elhai, Learnlife, Barcelona, Spain
- Julia Chatain, Dept. of Humanities, Social and Political Sciences, ETH, Zurich, Switzerland
- Grace Li, Computer Science, University of Chicago, Chicago, Illinois, United States
Description: The push to integrate Generative AI (GenAI) into education is framed by its advocates as an inevitable leap towards efficiency and personalization, but adoption has been met with resistance from learners and educators on the ground, who express deep concerns about deskilling and the erosion of trust and intellectual agency. This resistance is not mere technophobia or self-preservation; it is a legitimate response to a product that has landed in educational institutions worldwide. We reframe this friction not as an obstacle but as a design resource. We will bring together HCI researchers, designers, and educators to explore deliberate non-use, productive friction, or technological refusal as valid design goals. To find GenAI’s place in education, we must understand both where it belongs and where it doesn’t. We will engage critical resistance to AI as a starting point towards a grounded research agenda for a more human-centered future in education.
W64: Understanding, Mitigating, and Leveraging Cognitive Biases to Calibrate Trust in Evolving AI Systems
Monday, April 13, 2026 – Short (14:15 – 15:45 CEST)
Organizers:
- Saumya Pareek, School of Computing and Information Systems, University of Melbourne, Melbourne, Victoria, Australia
- Nattapat Boonprakong, School of Computing, National University of Singapore, Singapore, Singapore
- Naja Kathrine, Kollerup Department of Computer Science, Aalborg University, Aalborg, Denmark
- Si Chen, University of Notre Dame, Notre Dame, Indiana, United States
- Simo Hosio, Center for Ubiquitous Computing, University of Oulu, Oulu, Oulu, Finland
- Koji Yatani, University of Tokyo, Tokyo, Japan
- YI-CHIEH LEE National University of Singapore, Singapore, Singapore
- Ujwal Gadiraju, Web Information Systems, Delft University of Technology, Delft, Netherlands
- Niels van Berkel, Department of Computer Science, Aalborg University, Aalborg, Denmark
- Jorge Goncalves, School of Computing and Information Systems, University of Melbourne, Melbourne, Australia
Description: Despite decades of advancements in Artificial Intelligence (AI), fostering appropriate trust in AI systems remains a challenge. Cognitive biases — systematic deviations from rational judgement — profoundly influence human decision-making, and reliance on such “mental shortcuts” can make AI systems appear more or less trustworthy than they really are, often undermining collaboration outcomes. As AI evolves with more sophisticated and persuasive natural language outputs, particularly through Generative AI (GenAI) and Large Language Models (LLMs), these biases may manifest in new and unpredictable ways, calling for their comprehensive examination. This workshop brings together diverse researchers from HCI, human-centred AI, cognitive psychology, interaction design, and related fields to collaboratively explore how cognitive biases influence trust calibration in human-AI interaction and establish a research agenda. We will explore how biases emerge across the human-AI interaction pipeline, what design strategies can mitigate or even harness these heuristics, and what methods are needed to study these dynamics effectively. Through a highly interactive 90-minute session, participants will map out open challenges, brainstorm tensions and solutions, chart future research directions, and share perspectives from their own diverse disciplinary lenses. Through this workshop, we aim to build a shared understanding of how cognitive biases influence trust in evolving AI systems, and derive a forward-looking, bias-aware research agenda that promotes appropriate trust in human-AI interaction.
W65: Visual Storytelling Beyond the Human: Co-Creation, Culture, and Futures
Monday, April 13, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Ze Gao, Cyanpuppets, Guangzhou, Guangdong, China, School of Design, Hong Kong Polytechnic University, Hong Kong SAR, China
- Mengyao Guo, Future Design School/Shenzhen International School of Design, Harbin Institute of Technology, Shenzhen, Shenzhen, China
- Jinda Han, Computer Science, University of Illinois at Urbana-Champaign, Urbana, Illinois, United States
- Black Sun, Department of Computer Science, Aarhus University, Aarhus, Denmark
- Kexin Nie, The University of Sydney, The University of Sydney, Sydney, Australia
- Yiran Zhang, Arts and Culture, Newcastle University, Newcastle, United Kingdom
Description: Recent advances in generative AI have reshaped visual storytelling, transforming artificial intelligence from a passive tool into an active narrative agent. Designers, researchers, and artists increasingly collaborate with AI systems to co-produce comics, speculative worlds, animated storyboards, and embodied characters. Yet HCI lacks a shared framework for understanding how narrative authorship, agency, and meaning-making emerge in human–AI co-creation. This workshop gathers researchers, practitioners, and creative technologists to critically explore AI as a storyteller, collaborator, and provocateur. Through position papers, live co-creation sessions, and reflective dialogues, we will examine how AI reshapes visual narrative design practices, methodologies, and ethics. The goal is to articulate new vocabularies, frameworks, and research pathways for Human–AI Narrative Interaction.
W66: What does Generative UI mean for HCI Practice?
Wednesday, April 15, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Siân Lindley, Microsoft Research, Cambridge, United Kingdom
- Jack Williams, Microsoft Research, Oslo, Norway
- Yining Cao, University of California, San Diego, San Diego, California, United States
- Haijun Xia, University of California, San Diego, San Diego, California, United States
- Elizabeth F Churchill, Mohamed bin Zayed University of Artificial Intelligence, Abu Dhabi, United Arab Emirates
- Abigail Sellen, Microsoft Research, Cambridge, United Kingdom
- Jeffrey Nichols, Apple, Seattle, Washington, United States
- David R Karger, CSAIL, MIT, Cambridge, Massachusetts, United States
Description: The increasing capability of AI models to generate user interfaces has the potential to transform HCI and design practice. We invite researchers, designers, developers, and practitioners to explore how generative UI – interfaces created by AI models – will reshape design methods, workflows, and user experiences. Our goals are to (i) envision how generative UI can underpin innovative human-centric experiences, and (ii) reflect on how HCI and design practice could and should evolve to meet the opportunities and challenges this presents. This will be an interactive and discussion-oriented workshop, featuring a pop-up panel, creative ideation exercises, and collaborative artefact development. Artefacts produced through the workshop will be shared online afterwards and will, we hope, result in an Interactions or CACM article. We will welcome submissions from scholars and practitioners working on dynamic or generative UI, as well as those with expertise in related areas. To keep participation broad, participants will be asked to submit a two-page position paper (in ACM single column format), a two-page pictorial, or a two-minute video at the workshop website. We expect approximately 35 participants to register and attend, including the organizers.
W67: Where is the Body in Designing (Through) AI? Frictions and Opportunities in Integrating AI with Soma Design
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Claudia Núñez-Pacheco, Department of Computer Science and Media Technology, Malmö University, Malmö, Sweden
- Pedro Sanches, Department of Informatics, Umeå University, Umeå, Sweden, ITI/Larsys, Lisbon, Portugal
- Jesse Josua Benjamin, Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands
- Iohanna Nicenboim, Industrial Design Engineering, Delft University of Technology, Delft, Netherlands
- Mirjana Prpa, Khoury College of Computer Sciences, Northeastern University, Vancouver, British Columbia, Canada
- Sarah Fdili Alaoui, Creative Computing Institute, University of the Arts London, London, United Kingdom
- Michelle Rennerova, Department of Communication, Universitat Pompeu Fabra, Barcelona, Spain
Description: We make sense of the world around us through our bodies; however, this somatic dimension of meaning-making is often overlooked in the development of AI systems. This workshop (re-)positions the body as central to the design of human-AI interactions by critically exploring the frictions and possibilities that emerge when attempting to incorporate our somatic dimension into the design of predominantly disembodied AI systems. By using self-knowledge as a point of departure to explore the potential of soma-aligned AI as a research territory, our workshop hosts (1) participant-driven discussion on tensions and opportunities between AI design and soma-centric approaches and (2) practical exercises where we together experiment with designing forms of such interactions that are more embodied, sensuous and poetic. We aim to extend these activities beyond the workshop, both by establishing a long-term community of design researchers and through a public Poetry Jam event.
W68: Workshop on Developing Standards and Documentation For LLM Use as Simulated Research Participants
Monday, April 13, 2026 – Short (16:30 – 18:00 CEST)
Organizers:
- William Agnew, HCII, CMU, Pittsburgh, Pennsylvania, United States
- Shivani Kapania, HCII, CMU, Pittsburgh, Pennsylvania, United States
- Hope Schroeder, MIT, Boston, Massachusetts, United States
- Marianne Aubin, Le Quéré Princeton, Princeton, New Jersey, United States
- Sarah E Fox, CMU, Pittsburgh, Pennsylvania, United States
- Hoda Heidari, CMU, Pittsburgh, Pennsylvania, United States
Description: The Workshop on Developing Standards and Documentation For LLM Use as Simulated Research Participants aims to bring the HCI community together to develop standards, guidance, and documentation for the use of large language models (LLMs) to simulate human research participants. This includes using LLMs in place of humans during interviews, surveys, focus groups, usability testing, co-design, and other UX methods, but also use of LLMs in place of human interaction upstream of studies, including use of LLMs to train for interviews, test survey instruments, or generate directions for research on people. These methods have garnered wide attention and are seeing increasing use within HCI and other communities. However, they come with many potential risks and issues, including bias, reproducibility challenges, disempowering studied populations, and parroting researcher positions. By starting a collaboration between HCI research to develop standards and documentation practices for LLM use in human subjects research and working with relevant organizations that might find these standards useful, our workshop will help HCI researchers produce grounded and effective knowledge about people.
W69: XR for Challenging Environments – Enabling Human Performance and Agency under Stress
Tuesday, April 14, 2026 – Long (14:15 – 15:45 CEST and 16:30 – 18:00 CEST)
Organizers:
- Raimund Schatz, Center for Technology Experience, AIT Austrian Institute of Technology, Vienna, Austria
- Helmut Schrom-Feiertag, Center for Technology Experience, AIT Austrian Institute of Technology, Vienna, Austria
- Guglielmo Papagni, Austrian Institute of Technology, Vienna, Austria
- Frank Steinicke, Human-Computer Interaction, Universität Hamburg, Hamburg, Germany
- Lea Skorin-Kapov, Faculty of Electrical Engineering and Computing, University of Zagreb, Zagreb, Croatia
- Mark Billinghurst, The Australian Research Centre for Interactive and Virtual Environments (IVE), Adelaide University, Adelaide, Australia
- Leif Oppermann, Fraunhofer FIT, Sankt Augustin, Germany
- Georg Aumayr, Research and Innovation Center, Johanniter, Vienna, Austria
Description: This workshop brings together researchers and practitioners to tackle the challenges of designing eXtended Reality (XR) assistance and augmentation for professionals in challenging environments. While XR, combined with Artficial Intelligence (AI), shows promise in high-stakes domains like emergency response, public safety or advanced manufacturing, current research paradigms often fail to address the unique requirements and risks of embodied, mission-critical work. We therefore emphasize three crucial shifts in perspective: from static “trust” to calibrated trust under stress; from fragile “seamlessness” to resilience by design; and from screen-based “transparency” to situated and embodied explainability. Through a curated set of activities, we aim to build a cross-disciplinary community that identifies key research questions, co-creates novel design approaches, and defines a shared research agenda for trustworthy, resilient and explainable XR systems. By anchoring the discussion in stressful (and sometimes extreme) contexts our workshop offers the CHI community a unique opportunity to forge new theories and tangible design principles for the next generation of XR-based augmentation and assistance.








